forked from aya/aya
34 lines
752 B
Bash
34 lines
752 B
Bash
#ifndef GLOBALS_SH_HEADER_GUARD
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#define GLOBALS_SH_HEADER_GUARD
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// Uniform declarations for bgfx
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uniform mat4 u_viewProjection;
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uniform vec4 u_viewRight;
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uniform vec4 u_viewUp;
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uniform vec4 u_viewDir;
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uniform vec3 u_cameraPosition;
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uniform vec3 u_ambientColor;
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uniform vec3 u_lamp0Color;
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uniform vec3 u_lamp0Dir;
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uniform vec3 u_lamp1Color;
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uniform vec3 u_fogColor;
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uniform vec4 u_fogParams;
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uniform vec4 u_lightBorder;
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uniform vec4 u_lightConfig0;
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uniform vec4 u_lightConfig1;
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uniform vec4 u_lightConfig2;
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uniform vec4 u_lightConfig3;
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uniform vec4 u_fadeDistance_GlowFactor;
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uniform vec4 u_outlineBrightness_ShadowInfo;
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uniform vec4 u_shadowMatrix0;
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uniform vec4 u_shadowMatrix1;
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uniform vec4 u_shadowMatrix2;
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#endif // GLOBALS_SH_HEADER_GUARD
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