#ifndef GLOBALS_SH_HEADER_GUARD #define GLOBALS_SH_HEADER_GUARD // Uniform declarations for bgfx uniform mat4 u_viewProjection; uniform vec4 u_viewRight; uniform vec4 u_viewUp; uniform vec4 u_viewDir; uniform vec3 u_cameraPosition; uniform vec3 u_ambientColor; uniform vec3 u_lamp0Color; uniform vec3 u_lamp0Dir; uniform vec3 u_lamp1Color; uniform vec3 u_fogColor; uniform vec4 u_fogParams; uniform vec4 u_lightBorder; uniform vec4 u_lightConfig0; uniform vec4 u_lightConfig1; uniform vec4 u_lightConfig2; uniform vec4 u_lightConfig3; uniform vec4 u_fadeDistance_GlowFactor; uniform vec4 u_outlineBrightness_ShadowInfo; uniform vec4 u_shadowMatrix0; uniform vec4 u_shadowMatrix1; uniform vec4 u_shadowMatrix2; #endif // GLOBALS_SH_HEADER_GUARD