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aya/client/common/shaders/source/metal.hlsl
2025-12-17 16:47:48 +00:00

25 lines
617 B
HLSL

#ifdef CLASSIC
#include "smoothplastic.hlsl"
#else
#define CFG_TEXTURE_TILING 1
#define CFG_DIFFUSE_SCALE 1
#define CFG_SPECULAR_SCALE 2
#define CFG_GLOSS_SCALE 256
#define CFG_REFLECTION_SCALE 0
#define CFG_NORMAL_SHADOW_SCALE 0.3
#define CFG_SPECULAR_LOD 0.8
#define CFG_GLOSS_LOD 120
#define CFG_NORMAL_DETAIL_TILING 0
#define CFG_NORMAL_DETAIL_SCALE 0
#define CFG_FAR_TILING 0.25
#define CFG_FAR_DIFFUSE_CUTOFF 0
#define CFG_FAR_NORMAL_CUTOFF 0
#define CFG_FAR_SPECULAR_CUTOFF 0.75
#include "material.hlsl"
#endif