forked from aya/aya
32 lines
685 B
Scala
32 lines
685 B
Scala
$input a_position, a_texcoord0, a_color0
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$output v_texcoord0, v_color0
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#include "common.sh"
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SAMPLER2D(s_diffuseMap, 0);
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void ProfilerVS()
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{
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gl_Position = mul(u_viewProjection, vec4(a_position, 1.0));
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gl_Position.y = -gl_Position.y;
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v_texcoord0 = a_texcoord0;
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v_color0 = a_color0;
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}
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void ProfilerPS()
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{
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vec4 c0 = texture2D(s_diffuseMap, v_texcoord0);
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vec4 c1 = texture2D(s_diffuseMap, v_texcoord0 + vec2(0.0, 1.0 / 9.0));
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gl_FragColor = c0.a < 0.5 ? vec4(0.0, 0.0, 0.0, c1.a) : c0 * v_color0;
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}
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void ImGuiPS()
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{
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vec4 texColor = texture2D(s_diffuseMap, v_texcoord0);
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vec4 finalColor = texColor * v_color0;
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gl_FragColor = finalColor;
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}
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