Files
aya/client/common/shaders/bgfx_source/profiler.sc
2025-12-17 16:47:48 +00:00

32 lines
685 B
Scala

$input a_position, a_texcoord0, a_color0
$output v_texcoord0, v_color0
#include "common.sh"
SAMPLER2D(s_diffuseMap, 0);
void ProfilerVS()
{
gl_Position = mul(u_viewProjection, vec4(a_position, 1.0));
gl_Position.y = -gl_Position.y;
v_texcoord0 = a_texcoord0;
v_color0 = a_color0;
}
void ProfilerPS()
{
vec4 c0 = texture2D(s_diffuseMap, v_texcoord0);
vec4 c1 = texture2D(s_diffuseMap, v_texcoord0 + vec2(0.0, 1.0 / 9.0));
gl_FragColor = c0.a < 0.5 ? vec4(0.0, 0.0, 0.0, c1.a) : c0 * v_color0;
}
void ImGuiPS()
{
vec4 texColor = texture2D(s_diffuseMap, v_texcoord0);
vec4 finalColor = texColor * v_color0;
gl_FragColor = finalColor;
}