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2025-12-17 16:47:48 +00:00
commit 13813f3363
4964 changed files with 1079753 additions and 0 deletions

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local characterAppearanceUrl, fileExtension, x, y, quadratic, baseHatZoom, maxHatZoom, cameraOffsetX, cameraOffsetY = ...
local ThumbnailGenerator = game:GetService("ThumbnailGenerator")
game:GetService('ScriptContext').ScriptsDisabled = true
local player = game:GetService("Players"):CreateLocalPlayer(0)
player.CharacterAppearance = characterAppearanceUrl
player:LoadCharacter()
local maxDimension = 0
if player.Character then
-- Remove gear
for _, child in pairs(player.Character:GetChildren()) do
if child:IsA("Tool") then
child:Destroy()
elseif child:IsA("Accoutrement") or child:IsA("Hat") then
local handle = child:FindFirstChild("Handle")
if handle then
local attachment = handle:FindFirstChildWhichIsA("Attachment")
-- legacy hat does not have attachment in it and should be considered when zoom out camera
if not attachment or headAttachments[attachment.Name] then
local size = handle.Size / 2 + handle.Position - player.Character.Head.Position
local xy = Vector2.new(size.x, size.y)
if xy.magnitude > maxDimension then
maxDimension = xy.magnitude
end
end
end
end
end
-- Setup Camera
local maxHatOffset = 0.5 -- Maximum amount to move camera upward to accomodate large hats
maxDimension = math.min(1, maxDimension / 3) -- Confine maxdimension to specific bounds
if quadratic then
maxDimension = maxDimension * maxDimension -- Zoom out on quadratic interpolation
end
local viewOffset = player.Character.Head.CFrame * CFrame.new(cameraOffsetX, cameraOffsetY + maxHatOffset * maxDimension, 0.1) -- View vector offset from head
local yAngle = -math.pi / 16
if FFlagNewHeadshotLighting then
yAngle = 0 -- Camera is looking straight at avatar's face.
end
local positionOffset = player.Character.Head.CFrame + (CFrame.Angles(0, yAngle, 0).lookVector.unit * 3) -- Position vector offset from head
local camera = Instance.new("Camera", player.Character)
camera.Name = "ThumbnailCamera"
camera.CameraType = Enum.CameraType.Scriptable
camera.CoordinateFrame = CFrame.new(positionOffset.p, viewOffset.p)
camera.FieldOfView = baseHatZoom + (maxHatZoom - baseHatZoom) * maxDimension
end
local result = ThumbnailGenerator:Click(fileExtension, x, y, --[[hideSky = ]] true)
return result