forked from aya/aya
58 lines
2.5 KiB
Lua
58 lines
2.5 KiB
Lua
local characterAppearanceUrl, fileExtension, x, y, quadratic, baseHatZoom, maxHatZoom, cameraOffsetX, cameraOffsetY = ...
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local ThumbnailGenerator = game:GetService("ThumbnailGenerator")
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game:GetService('ScriptContext').ScriptsDisabled = true
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local player = game:GetService("Players"):CreateLocalPlayer(0)
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player.CharacterAppearance = characterAppearanceUrl
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player:LoadCharacter()
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local maxDimension = 0
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if player.Character then
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-- Remove gear
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for _, child in pairs(player.Character:GetChildren()) do
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if child:IsA("Tool") then
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child:Destroy()
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elseif child:IsA("Accoutrement") or child:IsA("Hat") then
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local handle = child:FindFirstChild("Handle")
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if handle then
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local attachment = handle:FindFirstChildWhichIsA("Attachment")
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-- legacy hat does not have attachment in it and should be considered when zoom out camera
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if not attachment or headAttachments[attachment.Name] then
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local size = handle.Size / 2 + handle.Position - player.Character.Head.Position
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local xy = Vector2.new(size.x, size.y)
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if xy.magnitude > maxDimension then
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maxDimension = xy.magnitude
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end
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end
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end
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end
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end
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-- Setup Camera
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local maxHatOffset = 0.5 -- Maximum amount to move camera upward to accomodate large hats
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maxDimension = math.min(1, maxDimension / 3) -- Confine maxdimension to specific bounds
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if quadratic then
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maxDimension = maxDimension * maxDimension -- Zoom out on quadratic interpolation
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end
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local viewOffset = player.Character.Head.CFrame * CFrame.new(cameraOffsetX, cameraOffsetY + maxHatOffset * maxDimension, 0.1) -- View vector offset from head
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local yAngle = -math.pi / 16
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if FFlagNewHeadshotLighting then
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yAngle = 0 -- Camera is looking straight at avatar's face.
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end
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local positionOffset = player.Character.Head.CFrame + (CFrame.Angles(0, yAngle, 0).lookVector.unit * 3) -- Position vector offset from head
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local camera = Instance.new("Camera", player.Character)
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camera.Name = "ThumbnailCamera"
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camera.CameraType = Enum.CameraType.Scriptable
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camera.CoordinateFrame = CFrame.new(positionOffset.p, viewOffset.p)
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camera.FieldOfView = baseHatZoom + (maxHatZoom - baseHatZoom) * maxDimension
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end
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local result = ThumbnailGenerator:Click(fileExtension, x, y, --[[hideSky = ]] true)
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return result |