forked from aya/aya
236 lines
4.9 KiB
C++
236 lines
4.9 KiB
C++
/**
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@file enumclass.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2007-01-27
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@edited 2007-07-20
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*/
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#ifndef G3D_enumclass_h
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#define G3D_enumclass_h
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#include "HashTrait.hpp"
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/**
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\def G3D_DECLARE_ENUM_CLASS_METHODS
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\brief Creates a series of methods that turn a class into a scoped enumeration.
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Uses the "Intelligent Enum" design pattern
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http://www.codeguru.com/cpp/cpp/cpp_mfc/article.php/c4001/
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Enum classes are initialized to their zero value by default.
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You must implement the following method before calling G3D_DECLARE_ENUM_CLASS_METHODS, as either:
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<pre>
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static const char* toString(int i, Value& v) {
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static const char* str[] = {"FUEL", "FOOD", "WATER", NULL}; // Whatever your enum values are
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static const Value val[] = {FUEL, FOOD, WATER}; // Whatever your enum values are
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const char* s = str[i];
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if (s) {
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v = val[i];
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}
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return s;
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}
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</pre>
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See GLGKey.h for an example.
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\sa G3D_DECLARE_ENUM_CLASS_HASHCODE
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*/
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#define G3D_DECLARE_ENUM_CLASS_METHODS(Classname) \
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private: \
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void fromString(const std::string& x) \
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{ \
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Value v; \
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const char* s; \
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int i = 0; \
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\
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do \
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{ \
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s = toString(i, v); \
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if (x == s) \
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{ \
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value = v; \
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return; \
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} \
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++i; \
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} while (s); \
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} \
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\
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public: \
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const char* toString() const \
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{ \
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const char* s; \
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int i = 0; \
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Value v = (Value)0; \
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while (true) \
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{ \
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s = toString(i, v); \
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if ((s == NULL) || (v == value)) \
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{ \
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return s; \
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} \
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++i; \
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} \
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return NULL; \
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} \
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\
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explicit Classname(const std::string& x) \
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: value((Value)0) \
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{ \
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fromString(x); \
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} \
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\
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Classname(char v) \
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: value((Value)v) \
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{ \
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} \
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\
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Classname() \
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: value((Value)0) \
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{ \
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} \
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\
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Classname(const Value v) \
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: value(v) \
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{ \
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} \
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\
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explicit Classname(int v) \
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: value((Value)v) \
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{ \
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} \
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\
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/** Support cast back to the Value type, which is needed to allow implicit assignment inside unions. */ \
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/*inline operator Value() const { \
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return value; \
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}*/ \
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\
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operator int() const \
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{ \
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return (int)value; \
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} \
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\
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bool operator==(const Classname other) const \
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{ \
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return value == other.value; \
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} \
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\
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bool operator==(const Classname::Value other) const \
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{ \
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return value == other; \
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} \
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\
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bool operator!=(const Classname other) const \
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{ \
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return value != other.value; \
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} \
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\
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bool operator!=(const Classname::Value other) const \
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{ \
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return value != other; \
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} \
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\
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bool operator<(const Classname other) const \
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{ \
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return value < other.value; \
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} \
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\
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bool operator>(const Classname other) const \
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{ \
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return value > other.value; \
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} \
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\
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bool operator>=(const Classname other) const \
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{ \
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return value >= other.value; \
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} \
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\
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bool operator<=(const Classname other) const \
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{ \
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return value <= other.value; \
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} \
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\
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bool operator<(const Value other) const \
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{ \
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return value < other; \
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} \
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\
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bool operator>(const Value other) const \
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{ \
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return value > other; \
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} \
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\
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bool operator<=(const Value other) const \
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{ \
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return value <= other; \
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} \
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\
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bool operator>=(const Value other) const \
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{ \
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return value >= other; \
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} \
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\
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Classname& operator--() \
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{ \
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value = (Value)((int)value - 1); \
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return *this; \
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} \
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\
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Classname& operator++() \
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{ \
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value = (Value)((int)value + 1); \
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return *this; \
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} \
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\
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Classname& operator+=(const int x) \
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{ \
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value = (Value)((int)value + x); \
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return *this; \
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} \
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\
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Classname& operator-=(const int x) \
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{ \
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value = (Value)((int)value - x); \
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return *this; \
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} \
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\
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Classname operator+(const int x) const \
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{ \
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return Classname((int)value + x); \
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} \
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\
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Classname operator-(const int x) const \
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{ \
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return Classname((int)value - x); \
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} \
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\
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unsigned int hashCode() const \
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{ \
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return (unsigned int)value; \
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}
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/** \def G3D_DECLARE_ENUM_CLASS_HASHCODE
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*/
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#define G3D_DECLARE_ENUM_CLASS_HASHCODE(Classname) \
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template<> \
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struct HashTrait<Classname::Value> \
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{ \
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static size_t hashCode(Classname::Value key) \
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{ \
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return static_cast<size_t>(key); \
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} \
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}; \
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\
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template<> \
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struct HashTrait<Classname> \
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{ \
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static size_t hashCode(Classname key) \
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{ \
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return static_cast<size_t>(key.hashCode()); \
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} \
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};
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#endif
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