forked from aya/aya
749 lines
18 KiB
C++
749 lines
18 KiB
C++
/**
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@file System.cpp
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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Note: every routine must call init() first.
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There are two kinds of detection used in this file. At compile
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time, the _MSC_VER #define is used to determine whether x86 assembly
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can be used at all. At runtime, processor detection is used to
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determine if we can safely call the routines that use that assembly.
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@created 2003-01-25
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@edited 2010-01-03
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*/
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#include "platform.hpp"
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#include "System.hpp"
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#include "G3DDebug.hpp"
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#include "fileutils.hpp"
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#include "G3DGameUnits.hpp"
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#include "Crypto.hpp"
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#include "stringutils.hpp"
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#include "Table.hpp"
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#include "units.hpp"
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#include <time.h>
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#include <cstring>
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#include <cstdio>
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// Uncomment the following line to turn off G3D::System memory
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// allocation and use the operating system's malloc.
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// Turned off the G3D Bufferpool - let the system allocator do the work - our big issue is not speed of allocation,
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// rather, it is locality of reference
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//
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// Aya - DB 7/14/08
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//
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#define NO_BUFFERPOOL
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#if defined(__i386__) || defined(__x86_64__) || defined(G3D_WIN32)
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#define G3D_NOT_OSX_PPC
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#endif
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#include <cstdlib>
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#ifdef G3D_WIN32
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#include <sys/timeb.h>
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#elif defined(G3D_LINUX) || defined(G3D_ANDROID) // Aya
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#include <stdlib.h>
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#include <stdio.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/select.h>
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#include <termios.h>
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#include <unistd.h>
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#include <sys/ioctl.h>
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#include <sys/time.h>
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#include <pthread.h>
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#elif defined(G3D_OSX) || defined(G3D_IOS) // Aya
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#include <stdlib.h>
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#include <stdio.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/sysctl.h>
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#include <sys/select.h>
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#include <sys/time.h>
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#include <termios.h>
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#include <unistd.h>
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#include <pthread.h>
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#include <mach-o/arch.h>
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#include <sstream>
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// #include <CoreServices/CoreServices.h> // Aya
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#endif
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// SIMM include
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#if !defined(G3D_IOS) && !defined(G3D_ANDROID) && !defined(_M_ARM64) && !defined(__aarch64__)
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#include <xmmintrin.h>
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#endif
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#ifndef _M_IX86
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#include <boost/cstdint.hpp>
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// Use preprocessor checks to include the correct header
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#if defined(_MSC_VER)
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#include <intrin.h> // MSVC header for intrinsics
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#elif (defined(__GNUC__) || defined(__clang__)) && !defined(__aarch64__)
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#include <x86intrin.h> // GCC/Clang header for intrinsics
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// Other specific headers for intrinsics can be included based on need
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#endif
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#endif
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namespace G3D
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{
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/** Checks if the CPUID command is available on the processor (called from init) */
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static bool checkForCPUID();
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/** Called from init */
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static void getG3DVersion(std::string& s);
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/** Called from init */
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static G3DEndian checkEndian();
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System& System::instance()
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{
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static System thesystem;
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return thesystem;
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}
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System::System()
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: m_initialized(false)
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, m_cpuSpeed(0)
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, m_hasCPUID(false)
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, m_hasRDTSC(false)
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, m_hasMMX(false)
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, m_hasSSE(false)
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, m_hasSSE2(false)
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, m_hasSSE3(false)
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, m_has3DNOW(false)
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, m_has3DNOW2(false)
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, m_hasAMDMMX(false)
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, m_cpuVendor("Uninitialized")
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, m_numCores(1)
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, m_machineEndian(G3D_LITTLE_ENDIAN)
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, m_cpuArch("Uninitialized")
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, m_operatingSystem("Uninitialized")
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, m_version("Uninitialized")
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, m_outOfMemoryCallback(NULL)
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, m_realWorldGetTickTime0(0)
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, m_highestCPUIDFunction(0)
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{
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init();
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}
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void System::init()
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{
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// NOTE: Cannot use most G3D data structures or utility functions
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// in here because they are not initialized.
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if (m_initialized)
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{
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return;
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}
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else
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{
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m_initialized = true;
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}
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getG3DVersion(m_version);
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m_machineEndian = checkEndian();
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m_hasCPUID = checkForCPUID();
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// Process the CPUID information
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if (m_hasCPUID)
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{
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// We read the standard CPUID level 0x00000000 which should
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// be available on every x86 processor. This fills out
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// a string with the processor vendor tag.
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unsigned int eaxreg = 0, ebxreg = 0, ecxreg = 0, edxreg = 0;
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cpuid(CPUID_VENDOR_ID, eaxreg, ebxreg, ecxreg, edxreg);
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{
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char c[100];
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// Then we connect the single register values to the vendor string
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*((unsigned int*)c) = ebxreg;
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*((unsigned int*)(c + 4)) = edxreg;
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*((unsigned int*)(c + 8)) = ecxreg;
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c[12] = '\0';
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m_cpuVendor = c;
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}
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switch (ebxreg)
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{
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case 0x756E6547: // GenuineIntel
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m_cpuArch = "Intel Processor";
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break;
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case 0x68747541: // AuthenticAMD
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m_cpuArch = "AMD Processor";
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break;
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case 0x69727943: // CyrixInstead
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m_cpuArch = "Cyrix Processor";
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break;
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default:
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m_cpuArch = "Unknown Processor Vendor";
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break;
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}
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unsigned int highestFunction = eaxreg;
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if (highestFunction >= CPUID_NUM_CORES)
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{
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cpuid(CPUID_NUM_CORES, eaxreg, ebxreg, ecxreg, edxreg);
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// Number of cores is in (eax>>26) + 1
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m_numCores = (eaxreg >> 26) + 1;
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}
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cpuid(CPUID_GET_HIGHEST_FUNCTION, m_highestCPUIDFunction, ebxreg, ecxreg, edxreg);
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}
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// Get the operating system name (also happens to read some other information)
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#ifdef AYA_PLATFORM_DURANGO
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m_hasSSE = true;
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m_hasSSE2 = true;
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m_hasSSE3 = true;
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m_numCores = 6;
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m_operatingSystem = "Durango";
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m_cpuSpeed = 999;
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#elif defined(G3D_WIN32)
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bool success = false;
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// Note that this overrides some of the values computed above
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m_cpuSpeed = 999;
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SYSTEM_INFO systemInfo;
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GetSystemInfo(&systemInfo);
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const char* arch = NULL;
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switch (systemInfo.wProcessorArchitecture)
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{
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case PROCESSOR_ARCHITECTURE_INTEL:
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arch = "Intel";
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break;
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case PROCESSOR_ARCHITECTURE_MIPS:
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arch = "MIPS";
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break;
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case PROCESSOR_ARCHITECTURE_ALPHA:
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arch = "Alpha";
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break;
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case PROCESSOR_ARCHITECTURE_PPC:
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arch = "Power PC";
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break;
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default:
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arch = "Unknown";
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}
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m_numCores = systemInfo.dwNumberOfProcessors;
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uint32 maxAddr = (uint32)systemInfo.lpMaximumApplicationAddress;
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{
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char c[1024];
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sprintf(c, "%d x %d-bit %s processor", systemInfo.dwNumberOfProcessors, (int)(::log((double)maxAddr) / ::log(2.0) + 2.0), arch);
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m_cpuArch = c;
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}
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OSVERSIONINFO osVersionInfo;
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osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
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success = GetVersionEx(&osVersionInfo) != 0;
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if (success)
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{
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char c[1000];
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sprintf(c, "Windows %d.%d build %d Platform %d %s", osVersionInfo.dwMajorVersion, osVersionInfo.dwMinorVersion, osVersionInfo.dwBuildNumber,
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osVersionInfo.dwPlatformId, osVersionInfo.szCSDVersion);
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m_operatingSystem = c;
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}
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else
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{
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m_operatingSystem = "Windows";
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}
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#elif defined(G3D_LINUX) || defined(G3D_FREEBSD)
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{
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// Find the operating system using the 'uname' command
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FILE* f = popen("uname -a", "r");
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int len = 100;
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char* r = (char*)::malloc(len * sizeof(char));
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fgets(r, len, f);
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// Remove trailing newline
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if (r[strlen(r) - 1] == '\n')
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{
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r[strlen(r) - 1] = '\0';
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}
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fclose(f);
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m_operatingSystem = r;
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::free(r);
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}
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#elif defined(G3D_OSX) || defined(G3D_IOS) // Aya
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#if defined(G3D_OSX) // Aya
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// Operating System:
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SInt32 macVersion;
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Gestalt(gestaltSystemVersion, &macVersion);
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int major = (macVersion >> 8) & 0xFF;
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int minor = (macVersion >> 4) & 0xF;
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int revision = macVersion & 0xF;
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{
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char c[1000];
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sprintf(c, "OS X %x.%x.%x", major, minor, revision);
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m_operatingSystem = c;
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}
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// Clock Cycle Timing Information:
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Gestalt('pclk', &m_OSXCPUSpeed);
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m_cpuSpeed = iRound((double)m_OSXCPUSpeed / (1024 * 1024));
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m_secondsPerNS = 1.0 / 1.0e9;
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#else // Aya
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mach_timebase_info(&m_info); // Aya
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#endif
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// System Architecture:
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const NXArchInfo* pInfo = NXGetLocalArchInfo();
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if (pInfo)
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{
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m_cpuArch = pInfo->description;
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switch (pInfo->cputype)
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{
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case CPU_TYPE_POWERPC:
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switch (pInfo->cpusubtype)
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{
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case CPU_SUBTYPE_POWERPC_750:
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case CPU_SUBTYPE_POWERPC_7400:
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case CPU_SUBTYPE_POWERPC_7450:
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m_cpuVendor = "Motorola";
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break;
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case CPU_SUBTYPE_POWERPC_970:
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m_cpuVendor = "IBM";
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break;
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}
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break;
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case CPU_TYPE_I386:
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m_cpuVendor = "Intel";
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break;
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}
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}
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#endif
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initTime();
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getStandardProcessorExtensions();
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}
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void getG3DVersion(std::string& s)
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{
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char cstr[100];
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if ((G3D_VER % 100) != 0)
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{
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sprintf(cstr, "G3D %d.%02d beta %d", G3D_VER / 10000, (G3D_VER / 100) % 100, G3D_VER % 100);
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}
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else
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{
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sprintf(cstr, "G3D %d.%02d", G3D_VER / 10000, (G3D_VER / 100) % 100);
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}
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s = cstr;
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}
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const std::string& System::build()
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{
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const static std::string b =
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#ifdef _DEBUG
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"Release"; // "Debug";
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#else
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"Release";
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#endif
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return b;
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}
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static G3DEndian checkEndian()
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{
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int32 a = 1;
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if (*(uint8*)&a == 1)
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{
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return G3D_LITTLE_ENDIAN;
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}
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else
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{
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return G3D_BIG_ENDIAN;
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}
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}
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static bool checkForCPUID()
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{
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// all known supported architectures have cpuid
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// add cases for incompatible architectures if they are added
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// e.g., if we ever support __powerpc__ being defined again
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return true;
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}
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void System::getStandardProcessorExtensions()
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{
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#if (!defined(G3D_OSX) && !defined(G3D_IOS)) || defined(G3D_OSX_INTEL) // Aya
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if (!m_hasCPUID)
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{
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return;
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}
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uint32 eaxreg = 0, ebxreg = 0, ecxreg = 0, features = 0;
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cpuid(CPUID_PROCESSOR_FEATURES, eaxreg, ebxreg, ecxreg, features);
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#define checkBit(var, bit) ((var & (1 << bit)) ? true : false)
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m_hasRDTSC = checkBit(features, 4);
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m_hasMMX = checkBit(features, 23);
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m_hasSSE = checkBit(features, 25);
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#ifdef _WIN64
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m_hasSSE2 = ::IsProcessorFeaturePresent(PF_XMMI64_INSTRUCTIONS_AVAILABLE);
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#else
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m_hasSSE2 = checkBit(features, 26);
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#endif
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// Bit 28 is HTT; not checked by G3D
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m_hasSSE3 = checkBit(ecxreg, 0);
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if (m_highestCPUIDFunction >= CPUID_EXTENDED_FEATURES)
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{
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cpuid(CPUID_EXTENDED_FEATURES, eaxreg, ebxreg, ecxreg, features);
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m_hasAMDMMX = checkBit(features, 22); // Only on AMD
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m_has3DNOW = checkBit(features, 31); // Only on AMD
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m_has3DNOW2 = checkBit(features, 30); // Only on AMD
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}
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else
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{
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m_hasAMDMMX = false;
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m_has3DNOW = false;
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m_has3DNOW2 = false;
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}
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#undef checkBit
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#endif
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}
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void System::memcpy(void* dst, const void* src, size_t numBytes)
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{
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::memcpy(dst, src, numBytes);
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}
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void System::memset(void* dst, uint8 value, size_t numBytes)
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{
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::memset(dst, value, numBytes);
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}
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/** Removes the 'd' that icompile / Morgan's VC convention appends. */
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static std::string computeAppName(const std::string& start)
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{
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return AYA_PROJECT_NAME;
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}
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std::string& System::appName()
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{
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static std::string n = AYA_PROJECT_NAME;
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return n;
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}
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std::string System::currentProgramFilename()
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{
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char filename[2048];
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#ifdef G3D_WIN32
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{
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GetModuleFileNameA(NULL, filename, sizeof(filename));
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}
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#elif defined(G3D_OSX) || defined(G3D_IOS) // Aya
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{
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// Run the 'ps' program to extract the program name
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// from the process ID.
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int pid;
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FILE* fd;
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char cmd[80];
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pid = getpid();
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sprintf(cmd, "ps -p %d -o comm=\"\"", pid);
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fd = popen(cmd, "r");
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int s = fread(filename, 1, sizeof(filename), fd);
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// filename will contain a newline. Overwrite it:
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filename[s - 1] = '\0';
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}
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#else
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{
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int ret = readlink("/proc/self/exe", filename, sizeof(filename));
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// In case of an error, leave the handling up to the caller
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if (ret == -1)
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{
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return "";
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}
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debugAssert((int)sizeof(filename) > ret);
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// Ensure proper NULL termination
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filename[ret] = 0;
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}
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#endif
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return filename;
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}
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void System::sleep(RealTime t)
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{
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// Overhead of calling this function, measured from a previous run.
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static const RealTime OVERHEAD = 0.00006f;
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RealTime now = time();
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RealTime wakeupTime = now + t - OVERHEAD;
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RealTime remainingTime = wakeupTime - now;
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RealTime sleepTime = 0;
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// On Windows, a "time slice" is measured in quanta of 3-5 ms (http://support.microsoft.com/kb/259025)
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// Sleep(0) yields the remainder of the time slice, which could be a long time.
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// A 1 ms minimum time experimentally kept the "Empty GApp" at nearly no CPU load at 100 fps,
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// yet nailed the frame timing perfectly.
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static RealTime minRealSleepTime = 3 * units::milliseconds();
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while (remainingTime > 0)
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{
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if (remainingTime > minRealSleepTime * 2.5)
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{
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// Safe to use Sleep with a time... sleep for half the remaining time
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sleepTime = max(remainingTime * 0.5, 0.0005);
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}
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else if (remainingTime > minRealSleepTime)
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{
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// Safe to use Sleep with a zero time;
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// causes the program to yield only
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// the current time slice, and then return.
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sleepTime = 0;
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}
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else
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{
|
|
// Not safe to use Sleep; busy wait
|
|
sleepTime = -1;
|
|
}
|
|
|
|
if (sleepTime >= 0)
|
|
{
|
|
#ifdef G3D_WIN32
|
|
// Translate to milliseconds
|
|
Sleep((int)(sleepTime * 1e3));
|
|
#else
|
|
// Translate to microseconds
|
|
usleep((int)(sleepTime * 1e6));
|
|
#endif
|
|
}
|
|
|
|
now = time();
|
|
remainingTime = wakeupTime - now;
|
|
}
|
|
}
|
|
|
|
|
|
void System::initTime()
|
|
{
|
|
#ifdef G3D_WIN32
|
|
if (QueryPerformanceFrequency((LARGE_INTEGER*)&m_counterFrequency))
|
|
{
|
|
QueryPerformanceCounter((LARGE_INTEGER*)&m_start);
|
|
}
|
|
|
|
struct _timeb t;
|
|
_ftime(&t);
|
|
|
|
m_realWorldGetTickTime0 = (RealTime)t.time - t.timezone * G3D::MINUTE + (t.dstflag ? G3D::HOUR : 0);
|
|
|
|
#else
|
|
gettimeofday(&m_start, NULL);
|
|
// "sse" = "seconds since epoch". The time
|
|
// function returns the seconds since the epoch
|
|
// GMT (perhaps more correctly called UTC).
|
|
time_t gmt = ::time(NULL);
|
|
|
|
// No call to free or delete is needed, but subsequent
|
|
// calls to asctime, ctime, mktime, etc. might overwrite
|
|
// local_time_vals.
|
|
tm* localTimeVals = localtime(&gmt);
|
|
|
|
time_t local = gmt;
|
|
|
|
if (localTimeVals)
|
|
{
|
|
// tm_gmtoff is already corrected for daylight savings.
|
|
local = local + localTimeVals->tm_gmtoff;
|
|
}
|
|
|
|
m_realWorldGetTickTime0 = local;
|
|
#endif
|
|
}
|
|
|
|
|
|
RealTime System::time()
|
|
{
|
|
#ifdef G3D_WIN32
|
|
uint64_t now;
|
|
QueryPerformanceCounter((LARGE_INTEGER*)&now);
|
|
|
|
return ((RealTime)(now - instance().m_start) / instance().m_counterFrequency) + instance().m_realWorldGetTickTime0;
|
|
#else
|
|
// Linux resolution defaults to 100Hz.
|
|
// There is no need to do a separate RDTSC call as gettimeofday
|
|
// actually uses RDTSC when on systems that support it, otherwise
|
|
// it uses the system clock.
|
|
struct timeval now;
|
|
gettimeofday(&now, NULL);
|
|
|
|
return (now.tv_sec - instance().m_start.tv_sec) + (now.tv_usec - instance().m_start.tv_usec) / 1e6 + instance().m_realWorldGetTickTime0;
|
|
#endif
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
|
|
#define REALPTR_TO_USERPTR(x) ((uint8*)(x) + sizeof(void*))
|
|
#define USERPTR_TO_REALPTR(x) ((uint8*)(x) - sizeof(void*))
|
|
#define REALBLOCK_SIZE(x) ((x) + sizeof(void*))
|
|
|
|
|
|
void* System::malloc(size_t bytes)
|
|
{
|
|
return ::malloc(bytes);
|
|
}
|
|
|
|
void* System::calloc(size_t n, size_t x)
|
|
{
|
|
return ::calloc(n, x);
|
|
}
|
|
|
|
|
|
void* System::realloc(void* block, size_t bytes)
|
|
{
|
|
return ::realloc(block, bytes);
|
|
}
|
|
|
|
|
|
void System::free(void* p)
|
|
{
|
|
return ::free(p);
|
|
}
|
|
|
|
|
|
std::string System::currentDateString()
|
|
{
|
|
time_t t1;
|
|
::time(&t1);
|
|
tm* t = localtime(&t1);
|
|
return format("%d-%02d-%02d", t->tm_year + 1900, t->tm_mon + 1, t->tm_mday);
|
|
}
|
|
|
|
#if defined(_MSC_VER) && !defined(AYA_PLATFORM_DURANGO)
|
|
|
|
|
|
// VC on Intel
|
|
// d9mz - im too lazy to add boost-beast
|
|
void System::cpuid(CPUIDFunction func, uint32& areg, uint32& breg, uint32& creg, uint32& dreg)
|
|
{
|
|
#ifdef _M_ARM64
|
|
// arm doesn't have cpuid
|
|
areg = 0;
|
|
breg = 0;
|
|
creg = 0;
|
|
dreg = 0;
|
|
#else
|
|
int CPUInfo[4] = {-1};
|
|
__cpuid(CPUInfo, func);
|
|
areg = CPUInfo[0];
|
|
breg = CPUInfo[1];
|
|
creg = CPUInfo[2];
|
|
dreg = CPUInfo[3];
|
|
#endif
|
|
}
|
|
|
|
#elif (defined(AYA_PLATFORM_DURANGO) || defined(G3D_OSX) || defined(G3D_IOS) || defined(G3D_ANDROID)) && !defined(G3D_OSX_INTEL)
|
|
|
|
// no CPUID
|
|
void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx)
|
|
{
|
|
eax = 0;
|
|
ebx = 0;
|
|
ecx = 0;
|
|
edx = 0;
|
|
}
|
|
|
|
#elif !defined(AYA_PLATFORM_DURANGO)
|
|
|
|
// See http://sam.zoy.org/blog/2007-04-13-shlib-with-non-pic-code-have-inline-assembly-and-pic-mix-well
|
|
// for a discussion of why the second version saves ebx; it allows 32-bit code to compile with the -fPIC option.
|
|
// On 64-bit x86, PIC code has a dedicated rip register for PIC so there is no ebx conflict.
|
|
void System::cpuid(CPUIDFunction func, uint32& eax, uint32& ebx, uint32& ecx, uint32& edx)
|
|
{
|
|
eax = 0;
|
|
#if !defined(__PIC__) || defined(__x86_64__)
|
|
// AT&T assembler syntax
|
|
asm volatile("movl $0, %%ecx \n\n" /* Wipe ecx */
|
|
"cpuid \n\t"
|
|
: "=a"(eax), "=b"(ebx), "=c"(ecx), "=d"(edx)
|
|
: "a"(func));
|
|
#elif !defined(__aarch64__)
|
|
// AT&T assembler syntax
|
|
asm volatile("pushl %%ebx \n\t" /* save ebx */
|
|
"movl $0, %%ecx \n\n" /* Wipe ecx */
|
|
"cpuid \n\t"
|
|
"movl %%ebx, %1 \n\t" /* save what cpuid just put in %ebx */
|
|
"popl %%ebx \n\t" /* restore the old ebx */
|
|
: "=a"(eax), "=r"(ebx), "=c"(ecx), "=d"(edx)
|
|
: "a"(func));
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
} // namespace G3D
|