Files
aya/engine/3d/src/Plane.cpp
2025-12-17 16:47:48 +00:00

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2.7 KiB
C++

/**
@file Plane.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-02-06
@edited 2006-01-29
*/
#include "platform.hpp"
#include "Plane.hpp"
#include "stringutils.hpp"
namespace G3D
{
Plane::Plane(Vector4 point0, Vector4 point1, Vector4 point2)
{
debugAssertM(point0.w != 0 || point1.w != 0 || point2.w != 0, "At least one point must be finite.");
// Rotate the points around so that the finite points come first.
while ((point0.w == 0) && ((point1.w == 0) || (point2.w != 0)))
{
Vector4 temp = point0;
point0 = point1;
point1 = point2;
point2 = temp;
}
Vector3 dir1;
Vector3 dir2;
if (point1.w == 0)
{
// 1 finite, 2 infinite points; the plane must contain
// the direction of the two direcitons
dir1 = point1.xyz();
dir2 = point2.xyz();
}
else if (point2.w != 0)
{
// 3 finite points, the plane must contain the directions
// betwseen the points.
dir1 = point1.xyz() - point0.xyz();
dir2 = point2.xyz() - point0.xyz();
}
else
{
// 2 finite, 1 infinite point; the plane must contain
// the direction between the first two points and the
// direction of the third point.
dir1 = point1.xyz() - point0.xyz();
dir2 = point2.xyz();
}
_normal = dir1.cross(dir2).direction();
_distance = _normal.dot(point0.xyz());
}
Plane::Plane(const Vector3& point0, const Vector3& point1, const Vector3& point2)
{
_normal = (point1 - point0).cross(point2 - point0).direction();
_distance = _normal.dot(point0);
}
Plane::Plane(const Vector3& __normal, const Vector3& point)
{
_normal = __normal.direction();
_distance = _normal.dot(point);
}
Plane Plane::fromEquation(float a, float b, float c, float d)
{
Vector3 n(a, b, c);
float magnitude = n.magnitude();
d /= magnitude;
n /= magnitude;
return Plane(n, -d);
}
void Plane::flip()
{
_normal = -_normal;
_distance = -_distance;
}
void Plane::getEquation(Vector3& n, float& d) const
{
double _d;
getEquation(n, _d);
d = (float)_d;
}
void Plane::getEquation(Vector3& n, double& d) const
{
n = _normal;
d = -_distance;
}
void Plane::getEquation(float& a, float& b, float& c, float& d) const
{
double _a, _b, _c, _d;
getEquation(_a, _b, _c, _d);
a = (float)_a;
b = (float)_b;
c = (float)_c;
d = (float)_d;
}
void Plane::getEquation(double& a, double& b, double& c, double& d) const
{
a = _normal.x;
b = _normal.y;
c = _normal.z;
d = -_distance;
}
std::string Plane::toString() const
{
return format("Plane(%g, %g, %g, %g)", _normal.x, _normal.y, _normal.z, _distance);
}
} // namespace G3D