forked from aya/aya
134 lines
4.5 KiB
Lua
134 lines
4.5 KiB
Lua
--[[
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Filename: ResetCharacter.lua
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Written by: jeditkacheff
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Version 1.0
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Description: Takes care of the reseting the character in Settings Menu
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--]]
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-------------- CONSTANTS -------------
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local RESET_CHARACTER_GAME_ACTION = "ResetCharacterAction"
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-------------- SERVICES --------------
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local CoreGui = game:GetService("CoreGui")
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local ContextActionService = game:GetService("ContextActionService")
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local RobloxGui = CoreGui:WaitForChild("RobloxGui")
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local GuiService = game:GetService("GuiService")
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local PlayersService = game:GetService("Players")
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----------- UTILITIES --------------
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local utility = require(RobloxGui.Modules.Utility)
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------------ Variables -------------------
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local PageInstance = nil
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RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
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local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
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----------- CLASS DECLARATION --------------
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local function Initialize()
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local settingsPageFactory = require(RobloxGui.Modules.SettingsPageFactory)
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local this = settingsPageFactory:CreateNewPage()
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this.DontResetCharFunc = function(isUsingGamepad)
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if this.HubRef then
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this.HubRef:PopMenu(isUsingGamepad, true)
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end
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end
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this.DontResetCharFromHotkey = function(name, state, input)
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if state == Enum.UserInputState.Begin then
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local isUsingGamepad = input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2
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or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4
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this.DontResetCharFunc(isUsingGamepad)
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end
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end
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this.DontResetCharFromButton = function(isUsingGamepad)
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this.DontResetCharFunc(isUsingGamepad)
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end
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------ TAB CUSTOMIZATION -------
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this.TabHeader = nil -- no tab for this page
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------ PAGE CUSTOMIZATION -------
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this.Page.Name = "ResetCharacter"
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local resetCharacterText = utility:Create'TextLabel'
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{
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Name = "ResetCharacterText",
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Text = "Are you sure you want to reset your character?",
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Font = Enum.Font.SourceSansBold,
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FontSize = Enum.FontSize.Size36,
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TextColor3 = Color3.new(1,1,1),
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BackgroundTransparency = 1,
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Size = UDim2.new(1,0,0,200),
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TextWrapped = true,
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ZIndex = 2,
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Parent = this.Page
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};
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if utility:IsSmallTouchScreen() then
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resetCharacterText.FontSize = Enum.FontSize.Size24
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resetCharacterText.Size = UDim2.new(1,0,0,100)
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elseif isTenFootInterface then
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resetCharacterText.FontSize = Enum.FontSize.Size48
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end
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------ Init -------
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local resetCharFunc = function()
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local player = PlayersService.LocalPlayer
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if player then
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local character = player.Character
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if character then
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local humanoid = character:FindFirstChild('Humanoid')
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if humanoid then
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humanoid.Health = 0
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end
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end
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end
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if this.HubRef then
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this.HubRef:SetVisibility(false, true)
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end
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end
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local buttonSpacing = 20
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local buttonSize = UDim2.new(0, 200, 0, 50)
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if isTenFootInterface then
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resetCharacterText.Position = UDim2.new(0,0,0,100)
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buttonSize = UDim2.new(0, 300, 0, 80)
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end
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this.ResetCharacterButton = utility:MakeStyledButton("ResetCharacter", "Reset", buttonSize, resetCharFunc)
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this.ResetCharacterButton.NextSelectionRight = nil
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if utility:IsSmallTouchScreen() then
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this.ResetCharacterButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, 0)
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else
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this.ResetCharacterButton.Position = UDim2.new(0.5, -buttonSize.X.Offset - buttonSpacing, 1, -30)
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end
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this.ResetCharacterButton.Parent = resetCharacterText
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local dontResetCharacterButton = utility:MakeStyledButton("DontResetCharacter", "Don't Reset", buttonSize, this.DontResetCharFromButton)
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dontResetCharacterButton.NextSelectionLeft = nil
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if utility:IsSmallTouchScreen() then
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dontResetCharacterButton.Position = UDim2.new(0.5, buttonSpacing, 1, 0)
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else
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dontResetCharacterButton.Position = UDim2.new(0.5, buttonSpacing, 1, -30)
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end
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dontResetCharacterButton.Parent = resetCharacterText
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this.Page.Size = UDim2.new(1,0,0,dontResetCharacterButton.AbsolutePosition.Y + dontResetCharacterButton.AbsoluteSize.Y)
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return this
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end
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----------- Public Facing API Additions --------------
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PageInstance = Initialize()
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PageInstance.Displayed.Event:connect(function()
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GuiService.SelectedCoreObject = PageInstance.ResetCharacterButton
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ContextActionService:BindCoreAction(RESET_CHARACTER_GAME_ACTION, PageInstance.DontResetCharFromHotkey, false, Enum.KeyCode.ButtonB)
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end)
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PageInstance.Hidden.Event:connect(function()
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ContextActionService:UnbindCoreAction(RESET_CHARACTER_GAME_ACTION)
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end)
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return PageInstance |