forked from aya/aya
54 lines
1.1 KiB
CMake
54 lines
1.1 KiB
CMake
set(CMAKE_AUTOMOC ON)
|
|
set(CMAKE_AUTOUIC ON)
|
|
set(CMAKE_AUTORCC ON)
|
|
|
|
add_executable(Server
|
|
resources/qt.qrc
|
|
src/main.cpp
|
|
src/server.cpp
|
|
src/server.hpp
|
|
src/grid.cpp
|
|
src/grid.hpp
|
|
src/AppView.hpp
|
|
src/AppView.cpp
|
|
src/MainWindow.cpp
|
|
src/MainWindow.hpp
|
|
|
|
src/linenoise.hpp
|
|
${CLIENT_DIR}/common/AppSettings.cpp
|
|
${CLIENT_DIR}/common/AppSettings.hpp
|
|
${CLIENT_DIR}/common/SDLGameController.cpp
|
|
${CLIENT_DIR}/common/SDLGameController.hpp
|
|
)
|
|
|
|
target_link_libraries(Server
|
|
3D
|
|
AppServer
|
|
Core
|
|
RakNet
|
|
BulletPhysics
|
|
NetworkServer
|
|
Graphics
|
|
)
|
|
|
|
if(AYA_OS_WINDOWS)
|
|
target_sources(Server PRIVATE
|
|
resources/winrc.h
|
|
resources/script.rc
|
|
)
|
|
|
|
set_target_properties(Server PROPERTIES WIN32_EXECUTABLE TRUE)
|
|
endif()
|
|
|
|
target_compile_definitions(Server PRIVATE QT_NO_KEYWORDS)
|
|
|
|
target_include_directories(Server PRIVATE src resources)
|
|
set_target_properties(Server PROPERTIES OUTPUT_NAME "Aya.Server")
|
|
|
|
add_custom_command(TARGET Server POST_BUILD
|
|
COMMENT "Copying runtime files to build directory"
|
|
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
|
"${RUNTIME_FILES}"
|
|
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
|
|
)
|