forked from aya/aya
67 lines
1.4 KiB
CMake
67 lines
1.4 KiB
CMake
set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTORCC ON)
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add_executable(Player
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resources/qt.qrc
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src/main.cpp
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src/Application.cpp
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src/Application.hpp
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src/AvatarViewService.cpp
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src/AvatarViewService.hpp
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src/Document.cpp
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src/Document.hpp
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src/FunctionMarshaller.cpp
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src/FunctionMarshaller.hpp
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src/GameVerbs.cpp
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src/GameVerbs.hpp
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src/LauncherView.cpp
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src/LauncherView.hpp
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src/RenderJob.cpp
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src/RenderJob.hpp
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src/View.cpp
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src/View.hpp
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src/Window.cpp
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src/Window.hpp
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${CLIENT_DIR}/common/AppSettings.cpp
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${CLIENT_DIR}/common/AppSettings.hpp
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${CLIENT_DIR}/common/GrayChatBar.hpp
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${CLIENT_DIR}/common/GrayChatBar.cpp
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${CLIENT_DIR}/common/SDLGameController.cpp
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${CLIENT_DIR}/common/SDLGameController.hpp
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)
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target_link_libraries(Player
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3D
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AppPlayer
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Core
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RakNet
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BulletPhysics
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NetworkPlayer
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Graphics
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)
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if(AYA_OS_WINDOWS)
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target_sources(Player PRIVATE
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resources/winrc.h
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resources/script.rc
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)
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set_target_properties(Player PROPERTIES WIN32_EXECUTABLE TRUE)
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windeployqt(Player)
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endif()
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target_compile_definitions(Player PRIVATE QT_NO_KEYWORDS)
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target_include_directories(Player PRIVATE src resources)
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set_target_properties(Player PROPERTIES OUTPUT_NAME "Aya.Player")
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add_custom_command(TARGET Player POST_BUILD
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COMMENT "Copying runtime files to build directory"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${RUNTIME_FILES}"
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
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)
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