Files
aya/engine/app/src/DataModel/DataModelMesh.hpp
2025-12-17 16:47:48 +00:00

69 lines
1.3 KiB
C++

#pragma once
#include "Tree/Instance.hpp"
#include "Utility/G3DCore.hpp"
namespace Aya
{
extern const char* const sDataModelMesh;
class DataModelMesh : public DescribedNonCreatable<DataModelMesh, Instance, sDataModelMesh>
{
public:
// Do not change these integer values, they correlate to the enum on the RBXViewNew side
enum LODType
{
LOW_LOD = 0,
MEDIUM_LOD = 1,
HIGH_LOD = 2
};
protected:
Vector3 scale;
Vector3 vertColor;
Vector3 offset;
LODType LODx;
LODType LODy;
public:
DataModelMesh();
LODType getLevelOfDetailX() const
{
return LODx;
}
void setLevelOfDetailX(LODType val);
LODType getLevelOfDetailY() const
{
return LODy;
}
void setLevelOfDetailY(LODType val);
const G3D::Vector3& getScale() const
{
return scale;
}
void setScale(const G3D::Vector3& value);
const G3D::Vector3& getVertColor() const
{
return vertColor;
}
void setVertColor(const G3D::Vector3& value);
float getAlpha() const;
const G3D::Vector3& getOffset() const
{
return offset;
}
void setOffset(const G3D::Vector3& value);
protected:
bool askSetParent(const Instance* instance) const;
};
} // namespace Aya