forked from aya/aya
69 lines
1.3 KiB
C++
69 lines
1.3 KiB
C++
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#pragma once
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#include "Tree/Instance.hpp"
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#include "Utility/G3DCore.hpp"
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namespace Aya
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{
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extern const char* const sDataModelMesh;
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class DataModelMesh : public DescribedNonCreatable<DataModelMesh, Instance, sDataModelMesh>
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{
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public:
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// Do not change these integer values, they correlate to the enum on the RBXViewNew side
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enum LODType
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{
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LOW_LOD = 0,
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MEDIUM_LOD = 1,
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HIGH_LOD = 2
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};
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protected:
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Vector3 scale;
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Vector3 vertColor;
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Vector3 offset;
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LODType LODx;
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LODType LODy;
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public:
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DataModelMesh();
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LODType getLevelOfDetailX() const
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{
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return LODx;
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}
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void setLevelOfDetailX(LODType val);
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LODType getLevelOfDetailY() const
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{
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return LODy;
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}
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void setLevelOfDetailY(LODType val);
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const G3D::Vector3& getScale() const
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{
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return scale;
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}
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void setScale(const G3D::Vector3& value);
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const G3D::Vector3& getVertColor() const
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{
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return vertColor;
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}
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void setVertColor(const G3D::Vector3& value);
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float getAlpha() const;
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const G3D::Vector3& getOffset() const
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{
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return offset;
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}
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void setOffset(const G3D::Vector3& value);
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protected:
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bool askSetParent(const Instance* instance) const;
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};
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} // namespace Aya
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