forked from aya/aya
44 lines
963 B
C++
44 lines
963 B
C++
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#pragma once
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#include "Tree/Instance.hpp"
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#include "Utility/AnimationId.hpp"
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namespace Aya
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{
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extern const char* const sAnimation;
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class KeyframeSequence;
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class Animation : public DescribedCreatable<Animation, Instance, sAnimation>
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{
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private:
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typedef DescribedCreatable<Animation, Instance, sAnimation> Super;
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ContentId assetId;
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public:
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Animation();
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shared_ptr<const KeyframeSequence> getKeyframeSequence() const;
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shared_ptr<const KeyframeSequence> getKeyframeSequence(const Instance* context) const;
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AnimationId getAssetId() const
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{
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return assetId;
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}
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void setAssetId(AnimationId value);
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bool isEmbeddedAsset() const;
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/*override*/ bool askSetParent(const Instance* instance) const
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{
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return true;
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}
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/*override*/ int getPersistentDataCost() const
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{
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return Super::getPersistentDataCost() + Instance::computeStringCost(getAssetId().toString());
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}
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};
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} // namespace Aya
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