forked from aya/aya
48 lines
750 B
C
48 lines
750 B
C
#ifndef GLSL
|
|
struct Globals
|
|
{
|
|
#endif
|
|
float4x4 ViewProjection;
|
|
|
|
float4 ViewRight;
|
|
float4 ViewUp;
|
|
float4 ViewDir;
|
|
float3 CameraPosition;
|
|
|
|
float3 AmbientColor;
|
|
float3 Lamp0Color;
|
|
float3 Lamp0Dir;
|
|
float3 Lamp1Color;
|
|
|
|
float3 FogColor;
|
|
float4 FogParams;
|
|
|
|
float4 LightBorder;
|
|
float4 LightConfig0;
|
|
float4 LightConfig1;
|
|
float4 LightConfig2;
|
|
float4 LightConfig3;
|
|
|
|
float4 FadeDistance_GlowFactor;
|
|
float4 OutlineBrightness_ShadowInfo;
|
|
|
|
float4 ShadowMatrix0;
|
|
float4 ShadowMatrix1;
|
|
float4 ShadowMatrix2;
|
|
#ifndef GLSL
|
|
};
|
|
|
|
#ifdef DX11
|
|
cbuffer Globals : register(b0)
|
|
{
|
|
Globals _G;
|
|
};
|
|
#else
|
|
uniform Globals _G : register(c0);
|
|
#endif
|
|
|
|
#define G(x) _G.x
|
|
#else
|
|
#define G(x) x
|
|
#endif
|