Files
aya/client/common/content/scripts/Modules/SettingsHub.lua
2025-12-17 16:47:48 +00:00

1115 lines
42 KiB
Lua

--[[
Filename: SettingsHub.lua
Written by: jeditkacheff
Version 1.0
Description: Controls the settings menu navigation and contains the settings pages
--]]
--[[ CONSTANTS ]]
local SETTINGS_SHIELD_COLOR = Color3.new(41/255,41/255,41/255)
local SETTINGS_SHIELD_TRANSPARENCY = 0.2
local SETTINGS_SHIELD_SIZE = UDim2.new(1, 0, 1, 0)
local SETTINGS_SHIELD_INACTIVE_POSITION = UDim2.new(0,0,-1,-36)
local SETTINGS_SHIELD_ACTIVE_POSITION = UDim2.new(0, 0, 0, 0)
local SETTINGS_BASE_ZINDEX = 2
local DEV_CONSOLE_ACTION_NAME = "Open Dev Console"
--[[ SERVICES ]]
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local ContextActionService = game:GetService("ContextActionService")
local GuiService = game:GetService("GuiService")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
--[[ UTILITIES ]]
local utility = require(RobloxGui.Modules.Utility)
--[[ VARIABLES ]]
local isTouchDevice = UserInputService.TouchEnabled
local isSmallTouchScreen = utility:IsSmallTouchScreen()
RobloxGui:WaitForChild("Modules"):WaitForChild("TenFootInterface")
local isTenFootInterface = require(RobloxGui.Modules.TenFootInterface):IsEnabled()
local platform = UserInputService:GetPlatform()
-- TODO: Change dev console script to parent this to somewhere other than an engine created gui
local ControlFrame = RobloxGui:WaitForChild('ControlFrame')
local ToggleDevConsoleBindableFunc = ControlFrame:WaitForChild('ToggleDevConsole')
local lastInputChangedCon = nil
local chatWasVisible = false
local userlistSuccess, userlistFlagValue = pcall(function() return settings():GetFFlag("UseUserListMenu") end)
local useUserList = (userlistSuccess and userlistFlagValue == true)
local moduleIsActive = true
local function IsPlayMyPlaceEnabled()
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne then
local playMyPlaceSuccess, playMyPlaceFlagValue = pcall(function() return settings():GetFFlag("XboxPlayMyPlace") end)
return (playMyPlaceSuccess and playMyPlaceFlagValue == true)
end
return false
end
--[[ CORE MODULES ]]
local playerList = require(RobloxGui.Modules.PlayerlistModule)
local chat = require(RobloxGui.Modules.Chat)
local backpack = require(RobloxGui.Modules.BackpackScript)
if isSmallTouchScreen or isTenFootInterface then
SETTINGS_SHIELD_ACTIVE_POSITION = UDim2.new(0,0,0,0)
SETTINGS_SHIELD_SIZE = UDim2.new(1,0,1,0)
end
local function CreateSettingsHub()
local this = {}
this.Visible = false
this.Active = false
this.Pages = {CurrentPage = nil, PageTable = {}}
this.MenuStack = {}
this.TabHeaders = {}
this.BottomBarButtons = {}
this.TabConnection = nil
this.LeaveGamePage = require(RobloxGui.Modules.LeaveGame)
this.ResetCharacterPage = require(RobloxGui.Modules.ResetCharacter)
this.SettingsShowSignal = utility:CreateSignal()
this.OpenStateChangedCount = 0
local pageChangeCon = nil
local PoppedMenuEvent = Instance.new("BindableEvent")
PoppedMenuEvent.Name = "PoppedMenu"
this.PoppedMenu = PoppedMenuEvent.Event
local function setBottomBarBindings()
for i = 1, #this.BottomBarButtons do
local buttonTable = this.BottomBarButtons[i]
local buttonName = buttonTable[1]
local hotKeyTable = buttonTable[2]
ContextActionService:BindCoreAction(buttonName, hotKeyTable[1], false, unpack(hotKeyTable[2]))
end
if this.BottomButtonFrame then
this.BottomButtonFrame.Visible = true
end
end
local function removeBottomBarBindings(delayBeforeRemoving)
for _, hotKeyTable in pairs(this.BottomBarButtons) do
ContextActionService:UnbindCoreAction(hotKeyTable[1])
end
local myOpenStateChangedCount = this.OpenStateChangedCount
local remove = function()
if this.OpenStateChangedCount == myOpenStateChangedCount and this.BottomButtonFrame then
this.BottomButtonFrame.Visible = false
end
end
if delayBeforeRemoving then
delay(delayBeforeRemoving, remove)
else
remove()
end
end
local function addBottomBarButton(name, text, gamepadImage, keyboardImage, position, clickFunc, hotkeys)
local buttonName = name .. "Button"
local textName = name .. "Text"
local size = UDim2.new(0,260,0,70)
if isTenFootInterface then
size = UDim2.new(0,320,0,120)
end
this[buttonName], this[textName] = utility:MakeStyledButton(name .. "Button", text, size, clickFunc, nil, this)
this[buttonName].Position = position
this[buttonName].Parent = this.BottomButtonFrame
if isTenFootInterface then
this[buttonName].ImageTransparency = 1
end
this[textName].FontSize = Enum.FontSize.Size24
local hintLabel = nil
if not isTouchDevice then
this[textName].Size = UDim2.new(1,0,1,0)
if isTenFootInterface then
this[textName].Position = UDim2.new(0,60,0,-4)
else
this[textName].Position = UDim2.new(0,10,0,-4)
end
local hintNameText = name .. "HintText"
local hintName = name .. "Hint"
local image = ""
if UserInputService:GetGamepadConnected(Enum.UserInputType.Gamepad1) or platform == Enum.Platform.XBoxOne then
image = gamepadImage
else
image = keyboardImage
end
hintLabel = utility:Create'ImageLabel'
{
Name = hintName,
Size = UDim2.new(0,60,0,60),
Position = UDim2.new(0,10,0,5),
ZIndex = this.Shield.ZIndex + 2,
BackgroundTransparency = 1,
Image = image,
Parent = this[buttonName]
};
if isTenFootInterface then
hintLabel.Size = UDim2.new(0,90,0,90)
hintLabel.Position = UDim2.new(0,10,0.5,-45)
elseif UserInputService.MouseEnabled then
hintLabel.Image = keyboardImage
hintLabel.Size = UDim2.new(0,48,0,48)
hintLabel.Position = UDim2.new(0,10,0,8)
end
end
if isTenFootInterface then
this[textName].FontSize = Enum.FontSize.Size36
end
UserInputService.InputBegan:connect(function(inputObject)
if inputObject.UserInputType == Enum.UserInputType.Gamepad1 or inputObject.UserInputType == Enum.UserInputType.Gamepad2 or
inputObject.UserInputType == Enum.UserInputType.Gamepad3 or inputObject.UserInputType == Enum.UserInputType.Gamepad4 then
if hintLabel then
hintLabel.Image = gamepadImage
if isTenFootInterface then
hintLabel.Size = UDim2.new(0,90,0,90)
hintLabel.Position = UDim2.new(0,10,0.5,-45)
else
hintLabel.Size = UDim2.new(0,60,0,60)
hintLabel.Position = UDim2.new(0,10,0,5)
end
end
elseif inputObject.UserInputType == Enum.UserInputType.Keyboard then
if hintLabel then
hintLabel.Image = keyboardImage
hintLabel.Size = UDim2.new(0,48,0,48)
hintLabel.Position = UDim2.new(0,10,0,8)
end
end
end)
local hotKeyFunc = function(contextName, inputState, inputObject)
if inputState == Enum.UserInputState.Begin then
clickFunc()
end
end
local hotKeyTable = {hotKeyFunc, hotkeys}
this.BottomBarButtons[#this.BottomBarButtons + 1] = {buttonName, hotKeyTable}
end
local function createGui()
local PageViewSizeReducer = 0
if isSmallTouchScreen then
PageViewSizeReducer = 5
end
local clippingShield = utility:Create'Frame'
{
Name = "SettingsShield",
Size = SETTINGS_SHIELD_SIZE,
Position = SETTINGS_SHIELD_ACTIVE_POSITION,
BorderSizePixel = 0,
ClipsDescendants = true,
BackgroundTransparency = 1,
Visible = true,
ZIndex = SETTINGS_BASE_ZINDEX,
Parent = RobloxGui
};
this.Shield = utility:Create'Frame'
{
Name = "SettingsShield",
Size = UDim2.new(1,0,1,0),
Position = SETTINGS_SHIELD_INACTIVE_POSITION,
BackgroundTransparency = SETTINGS_SHIELD_TRANSPARENCY,
BackgroundColor3 = SETTINGS_SHIELD_COLOR,
BorderSizePixel = 0,
Visible = false,
Active = true,
ZIndex = SETTINGS_BASE_ZINDEX,
Parent = clippingShield
};
this.Modal = utility:Create'TextButton' -- Force unlocks the mouse, really need a way to do this via UIS
{
Name = 'Modal',
BackgroundTransparency = 1,
Position = UDim2.new(0, 0, 1, -1),
Size = UDim2.new(1, 0, 1, 0),
Modal = true,
Text = '',
Parent = this.Shield
}
this.HubBar = utility:Create'ImageLabel'
{
Name = "HubBar",
ZIndex = this.Shield.ZIndex + 1,
BorderSizePixel = 0,
BackgroundColor3 = Color3.new(78/255, 84/255, 96/255),
BackgroundTransparency = 1,
Image = "ayaasset://textures/ui/Settings/MenuBarAssets/MenuBackground.png",
ScaleType = Enum.ScaleType.Slice,
SliceCenter = Rect.new(4,4,6,6),
Parent = this.Shield
};
local barHeight = 60
if isSmallTouchScreen then
barHeight = 40
this.HubBar.Size = UDim2.new(1,-10,0,40)
this.HubBar.Position = UDim2.new(0,5,0,6)
elseif isTenFootInterface then
barHeight = 100
this.HubBar.Size = UDim2.new(0,1200,0,100)
this.HubBar.Position = UDim2.new(0.5,-600,0.1,0)
else
this.HubBar.Size = UDim2.new(0,800,0,60)
this.HubBar.Position = UDim2.new(0.5,-400,0.1,0)
end
this.PageViewClipper = utility:Create'Frame'
{
Name = 'PageViewClipper',
BackgroundTransparency = 1,
Size = UDim2.new(this.HubBar.Size.X.Scale,this.HubBar.Size.X.Offset,
1, -this.HubBar.Size.Y.Offset - this.HubBar.Position.Y.Offset - PageViewSizeReducer),
Position = UDim2.new(this.HubBar.Position.X.Scale, this.HubBar.Position.X.Offset,
this.HubBar.Position.Y.Scale, this.HubBar.Position.Y.Offset + this.HubBar.Size.Y.Offset + 1),
ClipsDescendants = true,
Parent = this.Shield,
utility:Create'ImageButton'{
Name = 'InputCapture',
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, 0),
Image = ''
}
}
this.PageView = utility:Create'ScrollingFrame'
{
Name = "PageView",
Size = UDim2.new(1, 0, 1, 0),
ZIndex = this.Shield.ZIndex,
BackgroundTransparency = 1,
BorderSizePixel = 0,
Selectable = false,
Parent = this.PageViewClipper,
};
if UserInputService.MouseEnabled then
this.PageViewClipper.Size = UDim2.new(this.HubBar.Size.X.Scale,this.HubBar.Size.X.Offset,
0.5, -(this.HubBar.Position.Y.Offset - this.HubBar.Size.Y.Offset))
end
if isSmallTouchScreen then
this.PageView.CanvasSize = this.PageViewClipper.Size
else
local bottomOffset = 0
if isTouchDevice and not UserInputService.MouseEnabled then
bottomOffset = 80
end
this.BottomButtonFrame = utility:Create'Frame'
{
Name = "BottomButtonFrame",
Size = this.HubBar.Size,
Position = UDim2.new(0.5, -this.HubBar.Size.X.Offset/2, 1-this.HubBar.Position.Y.Scale-this.HubBar.Size.Y.Scale, -this.HubBar.Position.Y.Offset-this.HubBar.Size.Y.Offset),
ZIndex = this.Shield.ZIndex + 1,
BackgroundTransparency = 1,
Parent = this.Shield
};
local leaveGameFunc = function()
this:AddToMenuStack(this.Pages.CurrentPage)
this.HubBar.Visible = false
removeBottomBarBindings()
this:SwitchToPage(this.LeaveGamePage, nil, 1, true)
end
local resetCharFunc = function()
this:AddToMenuStack(this.Pages.CurrentPage)
this.HubBar.Visible = false
removeBottomBarBindings()
this:SwitchToPage(this.ResetCharacterPage, nil, 1, true)
end
-- Xbox Only
local inviteToGameFunc = function()
local platformService = game:GetService('PlatformService')
if platformService then
platformService:PopupGameInviteUI()
end
end
local resumeFunc = function()
setVisibilityInternal(false)
end
local buttonImageAppend = ""
if isTenFootInterface then
buttonImageAppend = "@2x"
end
if UserInputService:GetPlatform() == Enum.Platform.XBoxOne then
local function createInviteButton()
addBottomBarButton("InviteToGame", "Send Game Invites", "ayaasset://textures/ui/Settings/Help/XButtonLight" .. buttonImageAppend .. ".png",
"", UDim2.new(0.5,isTenFootInterface and -160 or -130,0.5,-25),
inviteToGameFunc, {Enum.KeyCode.ButtonX})
end
if IsPlayMyPlaceEnabled() then
spawn(function()
local PlatformService = nil
pcall(function() PlatformService = game:GetService('PlatformService') end)
local pmpCreatorId = PlatformService and PlatformService:BeginGetPMPCreatorId()
if pmpCreatorId == 0 then
createInviteButton()
end
end)
else
createInviteButton()
end
else
addBottomBarButton("LeaveGame", "Leave Game", "ayaasset://textures/ui/Settings/Help/XButtonLight" .. buttonImageAppend .. ".png",
"ayaasset://textures/ui/Settings/Help/LeaveIcon.png", UDim2.new(0.5,isTenFootInterface and -160 or -130,0.5,-25),
leaveGameFunc, {Enum.KeyCode.L, Enum.KeyCode.ButtonX})
end
addBottomBarButton("ResetCharacter", " Reset Character", "ayaasset://textures/ui/Settings/Help/YButtonLight" .. buttonImageAppend .. ".png",
"ayaasset://textures/ui/Settings/Help/ResetIcon.png", UDim2.new(0.5,isTenFootInterface and -550 or -400,0.5,-25),
resetCharFunc, {Enum.KeyCode.R, Enum.KeyCode.ButtonY})
addBottomBarButton("Resume", "Resume Game", "ayaasset://textures/ui/Settings/Help/BButtonLight" .. buttonImageAppend .. ".png",
"ayaasset://textures/ui/Settings/Help/EscapeIcon.png", UDim2.new(0.5,isTenFootInterface and 200 or 140,0.5,-25),
resumeFunc, {Enum.KeyCode.ButtonB, Enum.KeyCode.ButtonStart})
end
local function onScreenSizeChanged()
local largestPageSize = 600
local fullScreenSize = RobloxGui.AbsoluteSize.y
local bufferSize = (1-0.95) * fullScreenSize
if isTenFootInterface then
largestPageSize = 800
bufferSize = 0.07 * fullScreenSize
elseif isSmallTouchScreen then
bufferSize = (1-0.99) * fullScreenSize
end
local barSize = this.HubBar.Size.Y.Offset
local extraSpace = bufferSize*2+barSize*2
local usableScreenHeight = fullScreenSize - extraSpace
local minimumPageSize = 150
local usePageSize = nil
if largestPageSize < usableScreenHeight then
usePageSize = largestPageSize
this.HubBar.Position = UDim2.new(
this.HubBar.Position.X.Scale,
this.HubBar.Position.X.Offset,
0.5,
-largestPageSize/2 - this.HubBar.Size.Y.Offset
)
if this.BottomButtonFrame then
this.BottomButtonFrame.Position = UDim2.new(
this.BottomButtonFrame.Position.X.Scale,
this.BottomButtonFrame.Position.X.Offset,
0.5,
largestPageSize/2
)
end
elseif usableScreenHeight < minimumPageSize then
usePageSize = minimumPageSize
this.HubBar.Position = UDim2.new(
this.HubBar.Position.X.Scale,
this.HubBar.Position.X.Offset,
0.5,
-minimumPageSize/2 - this.HubBar.Size.Y.Offset
)
if this.BottomButtonFrame then
this.BottomButtonFrame.Position = UDim2.new(
this.BottomButtonFrame.Position.X.Scale,
this.BottomButtonFrame.Position.X.Offset,
0.5,
minimumPageSize/2
)
end
else
usePageSize = usableScreenHeight
this.HubBar.Position = UDim2.new(
this.HubBar.Position.X.Scale,
this.HubBar.Position.X.Offset,
0,
bufferSize
)
if this.BottomButtonFrame then
this.BottomButtonFrame.Position = UDim2.new(
this.BottomButtonFrame.Position.X.Scale,
this.BottomButtonFrame.Position.X.Offset,
1,
-(bufferSize + barSize)
)
end
end
if useUserList and not isTenFootInterface then
if isSmallTouchScreen then
this.PageViewClipper.Size = UDim2.new(
this.PageViewClipper.Size.X.Scale,
this.PageViewClipper.Size.X.Offset,
0,
usePageSize + 44
)
else
this.PageViewClipper.Size = UDim2.new(
this.PageViewClipper.Size.X.Scale,
this.PageViewClipper.Size.X.Offset,
0,
usePageSize
)
end
else
this.PageViewClipper.Size = UDim2.new(
this.PageViewClipper.Size.X.Scale,
this.PageViewClipper.Size.X.Offset,
0,
usePageSize
)
end
this.PageViewClipper.Position = UDim2.new(
this.PageViewClipper.Position.X.Scale,
this.PageViewClipper.Position.X.Offset,
0.5,
-usePageSize/2
)
end
-- TODO: disconnect this event?
RobloxGui.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
onScreenSizeChanged()
end
end)
onScreenSizeChanged()
end
local function toggleDevConsole(actionName, inputState, inputObject)
if actionName == DEV_CONSOLE_ACTION_NAME then -- ContextActionService->F9
if inputState and inputState == Enum.UserInputState.Begin and ToggleDevConsoleBindableFunc then
ToggleDevConsoleBindableFunc:Invoke()
end
end
end
local lastInputUsedToSelectGui = isTenFootInterface
UserInputService.InputBegan:connect(function(input)
if input.UserInputType == Enum.UserInputType.Gamepad1 or input.UserInputType == Enum.UserInputType.Gamepad2 or input.UserInputType == Enum.UserInputType.Gamepad3 or input.UserInputType == Enum.UserInputType.Gamepad4
or input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.Right or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.Down or input.KeyCode == Enum.KeyCode.Tab then
lastInputUsedToSelectGui = true
elseif input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.MouseButton2 then
lastInputUsedToSelectGui = false
end
end)
UserInputService.InputChanged:connect(function(input)
if input.KeyCode == Enum.KeyCode.Thumbstick1 or input.KeyCode == Enum.KeyCode.Thumbstick2 then
if input.Position.magnitude >= 0.25 then
lastInputUsedToSelectGui = true
end
elseif input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement then
lastInputUsedToSelectGui = false
end
end)
local switchTab = function(direction, cycle)
local currentTabPosition = GetHeaderPosition(this.Pages.CurrentPage)
if currentTabPosition < 0 then return end
local newTabPosition = currentTabPosition + direction
if cycle then
if newTabPosition > #this.TabHeaders then
newTabPosition = 1
elseif newTabPosition < 1 then
newTabPosition = #this.TabHeaders
end
end
local newHeader = this.TabHeaders[newTabPosition]
if newHeader then
for pager,v in pairs(this.Pages.PageTable) do
if pager:GetTabHeader() == newHeader then
this:SwitchToPage(pager, true, direction)
break
end
end
end
end
local switchTabFromBumpers = function(actionName, inputState, inputObject)
if inputState ~= Enum.UserInputState.Begin then return end
local direction = 0
if inputObject.KeyCode == Enum.KeyCode.ButtonR1 then
direction = 1
elseif inputObject.KeyCode == Enum.KeyCode.ButtonL1 then
direction = -1
end
switchTab(direction, true, true)
end
local switchTabFromKeyboard = function(input)
if input.KeyCode == Enum.KeyCode.Tab then
local direction = 0
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) or UserInputService:IsKeyDown(Enum.KeyCode.RightShift) then
direction = -1
else
direction = 1
end
switchTab(direction, true, true)
end
end
local scrollHotkeyFunc = function(actionName, inputState, inputObject)
if inputState ~= Enum.UserInputState.Begin then return end
local direction = 0
if inputObject.KeyCode == Enum.KeyCode.PageUp then
direction = -100
elseif inputObject.KeyCode == Enum.KeyCode.PageDown then
direction = 100
end
this:ScrollPixels(direction)
end
-- need some stuff for functions below so init here
createGui()
function GetHeaderPosition(page)
local header = page:GetTabHeader()
if not header then return -1 end
for i,v in pairs(this.TabHeaders) do
if v == header then
return i
end
end
return -1
end
local setZIndex = nil
setZIndex = function(newZIndex, object)
if object:IsA("GuiObject") then
object.ZIndex = newZIndex
local children = object:GetChildren()
for i = 1, #children do
setZIndex(newZIndex, children[i])
end
end
end
local function AddHeader(newHeader, headerPage)
if not newHeader then return end
this.TabHeaders[#this.TabHeaders + 1] = newHeader
headerPage.TabPosition = #this.TabHeaders
local sizeOfTab = 1/#this.TabHeaders
for i = 1, #this.TabHeaders do
local tabMaxPos = (sizeOfTab * i)
local tabMinPos = (sizeOfTab * (i - 1))
local pos = ((tabMaxPos - tabMinPos)/2) + tabMinPos
local tab = this.TabHeaders[i]
tab.Position = UDim2.new(pos,-tab.Size.X.Offset/2,0,0)
end
setZIndex(SETTINGS_BASE_ZINDEX + 1, newHeader)
newHeader.Parent = this.HubBar
end
local function RemoveHeader(oldHeader)
local removedPos = nil
for i = 1, #this.TabHeaders do
if this.TabHeaders[i] == oldHeader then
removedPos = i
table.remove(this.TabHeaders, i)
break
end
end
if removedPos then
for i = removedPos, #this.TabHeaders do
local currentTab = this.TabHeaders[i]
currentTab.Position = UDim2.new(currentTab.Position.X.Scale, currentTab.Position.X.Offset - oldHeader.AbsoluteSize.X,
currentTab.Position.Y.Scale, currentTab.Position.Y.Offset)
end
end
oldHeader.Parent = nil
end
-- Page APIs
function this:AddPage(pageToAdd)
this.Pages.PageTable[pageToAdd] = true
AddHeader(pageToAdd:GetTabHeader(), pageToAdd)
pageToAdd.Page.Position = UDim2.new(pageToAdd.TabPosition - 1,0,0,0)
end
function this:RemovePage(pageToRemove)
this.Pages.PageTable[pageToRemove] = nil
RemoveHeader(pageToRemove:GetTabHeader())
end
function this:HideBar()
this.HubBar.Visible = false
this.PageViewClipper.Visible = false
if this.BottomButtonFrame then
removeBottomBarBindings()
end
end
function this:ShowBar()
this.HubBar.Visible = true
this.PageViewClipper.Visible = true
if this.BottomButtonFrame then
setBottomBarBindings()
end
end
function this:ScrollPixels(pixels)
-- Only Y
local oldY = this.PageView.CanvasPosition.Y
local maxY = this.PageView.CanvasSize.Y.Offset - this.PageViewClipper.AbsoluteSize.y
local newY = math.max(0, math.min(oldY+pixels, maxY)) -- i.e. clamp
this.PageView.CanvasPosition = Vector2.new(0, newY)
end
function this:ScrollToFrame(frame, forced)
if lastInputUsedToSelectGui or forced then
local ay = frame.AbsolutePosition.y - this.Pages.CurrentPage.Page.AbsolutePosition.y
local by = ay + frame.AbsoluteSize.y
if ay < this.PageView.CanvasPosition.y then -- Scroll up to fit top
this.PageView.CanvasPosition = Vector2.new(0, ay)
elseif by - this.PageView.CanvasPosition.y > this.PageViewClipper.Size.Y.Offset then -- Scroll down to fit bottom
this.PageView.CanvasPosition = Vector2.new(0, by - this.PageViewClipper.Size.Y.Offset)
end
end
end
function this:SwitchToPage(pageToSwitchTo, ignoreStack, direction, skipAnimation)
if this.Pages.PageTable[pageToSwitchTo] == nil then return end
-- detect direction
if direction == nil then
if this.Pages.CurrentPage and this.Pages.CurrentPage.TabHeader and pageToSwitchTo and pageToSwitchTo.TabHeader then
direction = this.Pages.CurrentPage.TabHeader.AbsolutePosition.x < pageToSwitchTo.TabHeader.AbsolutePosition.x and 1 or -1
end
end
if direction == nil then
direction = 1
end
-- if we have a page we need to let it know to go away
if this.Pages.CurrentPage then
pageChangeCon:disconnect()
this.Pages.CurrentPage.Active = false
end
-- make sure all pages are in right position
local newPagePos = pageToSwitchTo.TabPosition
for page, _ in pairs(this.Pages.PageTable) do
if page ~= pageToSwitchTo then
page:Hide(-direction, newPagePos, skipAnimation)
end
end
if this.BottomButtonFrame then
this.BottomButtonFrame.Visible = (pageToSwitchTo ~= this.ResetCharacterPage and pageToSwitchTo ~= this.LeaveGamePage)
this.HubBar.Visible = this.BottomButtonFrame.Visible
end
-- make sure page is visible
this.Pages.CurrentPage = pageToSwitchTo
this.Pages.CurrentPage:Display(this.PageView, skipAnimation)
this.Pages.CurrentPage.Active = true
local pageSize = this.Pages.CurrentPage:GetSize()
this.PageView.CanvasSize = UDim2.new(0,pageSize.X,0,pageSize.Y)
pageChangeCon = this.Pages.CurrentPage.Page.Changed:connect(function(prop)
if prop == "AbsoluteSize" then
local pageSize = this.Pages.CurrentPage:GetSize()
this.PageView.CanvasSize = UDim2.new(0,pageSize.X,0,pageSize.Y)
end
end)
if this.MenuStack[#this.MenuStack] ~= this.Pages.CurrentPage and not ignoreStack then
this.MenuStack[#this.MenuStack + 1] = this.Pages.CurrentPage
end
end
function this:SetActive(active)
this.Active = active
if this.Pages.CurrentPage then
this.Pages.CurrentPage.Active = active
end
end
function clearMenuStack()
while this.MenuStack and #this.MenuStack > 0 do
this:PopMenu()
end
end
function setOverrideMouseIconBehavior()
pcall(function()
if UserInputService:GetLastInputType() == Enum.UserInputType.Gamepad1 then
UserInputService.OverrideMouseIconBehavior = Enum.OverrideMouseIconBehavior.ForceHide
else
UserInputService.OverrideMouseIconBehavior = Enum.OverrideMouseIconBehavior.ForceShow
end
end)
end
function setVisibilityInternal(visible, noAnimation, customStartPage)
if not moduleIsActive then return end
this.OpenStateChangedCount = this.OpenStateChangedCount + 1
local switchedFromGamepadInput = switchedFromGamepadInput or isTenFootInterface
this.Visible = visible
this.Modal.Visible = this.Visible
if this.TabConnection then
this.TabConnection:disconnect()
this.TabConnection = nil
end
if this.Visible then
this.SettingsShowSignal:fire(this.Visible)
pcall(function() GuiService:SetMenuIsOpen(true) end)
this.Shield.Visible = this.Visible
if noAnimation then
this.Shield.Position = SETTINGS_SHIELD_ACTIVE_POSITION
else
this.Shield:TweenPosition(SETTINGS_SHIELD_ACTIVE_POSITION, Enum.EasingDirection.InOut, Enum.EasingStyle.Quart, 0.5, true)
end
local noOpFunc = function() end
ContextActionService:BindCoreAction("RbxSettingsHubStopCharacter", noOpFunc, false,
Enum.PlayerActions.CharacterForward,
Enum.PlayerActions.CharacterBackward,
Enum.PlayerActions.CharacterLeft,
Enum.PlayerActions.CharacterRight,
Enum.PlayerActions.CharacterJump,
Enum.KeyCode.LeftShift,
Enum.KeyCode.RightShift,
Enum.KeyCode.Tab,
Enum.UserInputType.Gamepad1, Enum.UserInputType.Gamepad2, Enum.UserInputType.Gamepad3, Enum.UserInputType.Gamepad4)
ContextActionService:BindCoreAction("RbxSettingsHubSwitchTab", switchTabFromBumpers, false, Enum.KeyCode.ButtonR1, Enum.KeyCode.ButtonL1)
ContextActionService:BindCoreAction("RbxSettingsScrollHotkey", scrollHotkeyFunc, false, Enum.KeyCode.PageUp, Enum.KeyCode.PageDown)
setBottomBarBindings()
this.TabConnection = UserInputService.InputBegan:connect(switchTabFromKeyboard)
UserSettings().GameSettings.Changed:connect(function(prop)
if prop == "VirtualVersion" and UserSettings().GameSettings.VirtualVersion ~= Enum.VirtualVersion["2016"] and this.TabConnection ~= nil then
this.TabConnection:disconnect()
this.TabConnection = nil
end
end)
setOverrideMouseIconBehavior()
pcall(function() lastInputChangedCon = UserInputService.LastInputTypeChanged:connect(setOverrideMouseIconBehavior) end)
if UserInputService.MouseEnabled then
pcall(function()
UserInputService.OverrideMouseIconBehavior = Enum.OverrideMouseIconBehavior.ForceShow
end)
end
if customStartPage then
removeBottomBarBindings()
this:SwitchToPage(customStartPage, nil, 1, true)
else
if useUserList and not isTenFootInterface then
this:SwitchToPage(this.PlayersPage, nil, 1, true)
else
if this.HomePage then
this:SwitchToPage(this.HomePage, nil, 1, true)
else
this:SwitchToPage(this.GameSettingsPage, nil, 1, true)
end
end
end
playerList:HideTemp('SettingsMenu', true)
if chat:GetVisibility() then
chatWasVisible = true
chat:ToggleVisibility()
end
if backpack.IsOpen then
backpack:OpenClose()
end
else
if noAnimation then
this.Shield.Position = SETTINGS_SHIELD_INACTIVE_POSITION
this.Shield.Visible = this.Visible
this.SettingsShowSignal:fire(this.Visible)
pcall(function() GuiService:SetMenuIsOpen(false) end)
else
pcall(function()
this.Shield:TweenPosition(SETTINGS_SHIELD_INACTIVE_POSITION, Enum.EasingDirection.In, Enum.EasingStyle.Quad, 0.4, true, function()
this.Shield.Visible = this.Visible
this.SettingsShowSignal:fire(this.Visible)
if not this.Visible then pcall(function() GuiService:SetMenuIsOpen(false) end) end
end)
end)
end
if lastInputChangedCon then
lastInputChangedCon:disconnect()
end
playerList:HideTemp('SettingsMenu', false)
if chatWasVisible then
chat:ToggleVisibility()
chatWasVisible = false
end
pcall(function() UserInputService.OverrideMouseIconBehavior = Enum.OverrideMouseIconBehavior.None end)
clearMenuStack()
ContextActionService:UnbindCoreAction("RbxSettingsHubSwitchTab")
ContextActionService:UnbindCoreAction("RbxSettingsHubStopCharacter")
ContextActionService:UnbindCoreAction("RbxSettingsScrollHotkey")
removeBottomBarBindings(0.4)
GuiService.SelectedCoreObject = nil
end
end
function this:SetVisibility(visible, noAnimation, customStartPage, switchedFromGamepadInput)
if this.Visible == visible then return end
setVisibilityInternal(visible, noAnimation, customStartPage, switchedFromGamepadInput)
end
function this:ToggleVisibility(switchedFromGamepadInput)
setVisibilityInternal(not this.Visible, nil, nil, switchedFromGamepadInput)
end
function this:AddToMenuStack(newItem)
if this.MenuStack[#this.MenuStack] ~= newItem then
this.MenuStack[#this.MenuStack + 1] = newItem
end
end
function this:PopMenu(switchedFromGamepadInput, skipAnimation)
if this.MenuStack and #this.MenuStack > 0 then
local lastStackItem = this.MenuStack[#this.MenuStack]
if type(lastStackItem) ~= "table" then
PoppedMenuEvent:Fire(lastStackItem)
end
if lastStackItem == this.LeaveGamePage or lastStackItem == this.ResetCharacterPage then
setBottomBarBindings()
end
table.remove(this.MenuStack, #this.MenuStack)
this:SwitchToPage(this.MenuStack[#this.MenuStack], true, 1, skipAnimation)
if #this.MenuStack == 0 then
this:SetVisibility(false)
this.Pages.CurrentPage:Hide(0, 0)
end
else
this.MenuStack = {}
PoppedMenuEvent:Fire()
this:ToggleVisibility()
end
end
function this:ShowShield()
this.Shield.BackgroundTransparency = SETTINGS_SHIELD_TRANSPARENCY
end
function this:HideShield()
this.Shield.BackgroundTransparency = 1
end
local closeMenuFunc = function(name, inputState, input)
if inputState ~= Enum.UserInputState.Begin then return end
this:PopMenu(false, true)
end
ContextActionService:BindCoreAction("RBXEscapeMainMenu", closeMenuFunc, false, Enum.KeyCode.Escape)
this.ResetCharacterPage:SetHub(this)
this.LeaveGamePage:SetHub(this)
-- full page initialization
if not useUserList then
if utility:IsSmallTouchScreen() then
this.HomePage = require(RobloxGui.Modules.Home)
this.HomePage:SetHub(this)
end
end
this.GameSettingsPage = require(RobloxGui.Modules.GameSettings)
this.GameSettingsPage:SetHub(this)
if platform ~= Enum.Platform.XBoxOne and platform ~= Enum.Platform.PS4 then
this.ReportAbusePage = require(RobloxGui.Modules.ReportAbuseMenu)
this.ReportAbusePage:SetHub(this)
end
this.HelpPage = require(RobloxGui.Modules.Help)
this.HelpPage:SetHub(this)
if useUserList and not isTenFootInterface then
this.PlayersPage = require(RobloxGui.Modules.Players)
this.PlayersPage:SetHub(this)
end
-- page registration
if useUserList and not isTenFootInterface then
this:AddPage(this.PlayersPage)
end
this:AddPage(this.ResetCharacterPage)
this:AddPage(this.LeaveGamePage)
if not useUserList then
if this.HomePage then
this:AddPage(this.HomePage)
end
end
this:AddPage(this.GameSettingsPage)
if this.ReportAbusePage then
this:AddPage(this.ReportAbusePage)
end
this:AddPage(this.HelpPage)
if useUserList and not isTenFootInterface then
this:SwitchToPage(this.PlayerPage, true, 1)
else
if this.HomePage then
this:SwitchToPage(this.HomePage, true, 1)
else
this:SwitchToPage(this.GameSettingsPage, true, 1)
end
end
-- hook up to necessary signals
-- connect back button on android
GuiService.ShowLeaveConfirmation:connect(function()
if #this.MenuStack == 0 then
this:SwitchToPage(this.LeaveGamePage, nil, 1)
this:SetVisibility(true)
else
this:SetVisibility(false)
this:PopMenu()
end
end)
-- Dev Console Connections
ContextActionService:BindCoreAction(DEV_CONSOLE_ACTION_NAME, toggleDevConsole, false, Enum.KeyCode.F9)
-- Keyboard control
UserInputService.InputBegan:connect(function(input)
if input.KeyCode == Enum.KeyCode.Left or input.KeyCode == Enum.KeyCode.Right or input.KeyCode == Enum.KeyCode.Up or input.KeyCode == Enum.KeyCode.Down then
if this.Visible and this.Active then
if this.Pages.CurrentPage then
if GuiService.SelectedCoreObject == nil then
this.Pages.CurrentPage:SelectARow()
end
end
end
end
end)
return this
end
-- Main Entry Point
local moduleApiTable = {}
local SettingsHubInstance = CreateSettingsHub()
local CurrentVirtualVersion = UserSettings().GameSettings.VirtualVersion
function moduleApiTable:SetVisibility(visible, noAnimation, customStartPage, switchedFromGamepadInput)
SettingsHubInstance:SetVisibility(visible, noAnimation, customStartPage, switchedFromGamepadInput)
end
function moduleApiTable:ToggleVisibility(switchedFromGamepadInput)
SettingsHubInstance:ToggleVisibility(switchedFromGamepadInput)
end
function moduleApiTable:SwitchToPage(pageToSwitchTo, ignoreStack)
SettingsHubInstance:SwitchToPage(pageToSwitchTo, ignoreStack, 1)
end
function moduleApiTable:ReportPlayer(player)
if SettingsHubInstance.ReportAbusePage and player then
local setReportPlayerConnection = nil
setReportPlayerConnection = SettingsHubInstance.ReportAbusePage.Displayed.Event:connect(function()
-- When we change the SelectionIndex of GameOrPlayerMode it waits until the tween is done
-- before it fires the IndexChanged signal. The WhichPlayerMode dropdown listens to this signal
-- and resets when it is fired. Therefore we need to listen to this signal and set the player we want
-- to report the frame after the dropdown is reset
local indexChangedConnection = nil
indexChangedConnection = SettingsHubInstance.ReportAbusePage.GameOrPlayerMode.IndexChanged:connect(function()
if indexChangedConnection then
indexChangedConnection:disconnect()
indexChangedConnection = nil
end
wait() -- We need to wait a frame to set the value of WhichPlayerMode as it is being updated by another script listening to the IndexChanged signal
SettingsHubInstance.ReportAbusePage.WhichPlayerMode:SetSelectionByValue(player.Name)
end)
SettingsHubInstance.ReportAbusePage.GameOrPlayerMode:SetSelectionIndex(2)
if setReportPlayerConnection then
setReportPlayerConnection:disconnect()
setReportPlayerConnection = nil
end
end)
SettingsHubInstance:SetVisibility(true, false, SettingsHubInstance.ReportAbusePage)
end
end
function moduleApiTable:GetVisibility()
return SettingsHubInstance.Visible
end
function moduleApiTable:ShowShield()
SettingsHubInstance:ShowShield()
end
function moduleApiTable:HideShield()
SettingsHubInstance:HideShield()
end
moduleApiTable.SettingsShowSignal = SettingsHubInstance.SettingsShowSignal
moduleApiTable.Instance = SettingsHubInstance
return moduleApiTable