Files
aya/engine/3d/CMakeLists.txt
2025-12-17 16:47:48 +00:00

161 lines
3.0 KiB
CMake

add_library(3D STATIC)
set(SOURCES
src/AABox.cpp
src/AABox.hpp
src/AABSPTree.hpp
src/Array.hpp
src/BinaryFormat.hpp
src/BinaryInput.cpp
src/BinaryInput.hpp
src/BinaryOutput.cpp
src/BinaryOutput.hpp
src/BoundsTrait.hpp
src/Box.cpp
src/Box.hpp
src/BumpMapPreprocess.hpp
src/Capsule.cpp
src/Capsule.hpp
src/CollisionDetection.cpp
src/CollisionDetection.hpp
src/Color1.hpp
src/Color1uint8.hpp
src/Color3.cpp
src/Color3.hpp
src/Color3uint8.cpp
src/Color3uint8.hpp
src/Color4.cpp
src/Color4.hpp
src/Color4uint8.cpp
src/Color4uint8.hpp
src/CompactCFrame.hpp
src/Cone.hpp
src/constants.hpp
src/ConvexPolyhedron.hpp
src/CoordinateFrame.cpp
src/CoordinateFrame.hpp
src/Crypto.cpp
src/Crypto.hpp
src/Cylinder.cpp
src/Cylinder.hpp
src/G3DDebug.hpp
src/debugAssert.cpp
src/debugAssert.hpp
src/debugPrintf.hpp
src/Draw.cpp
src/Draw.hpp
src/DrawAdorn.cpp
src/DrawAdorn.hpp
src/DrawPrimitives.hpp
src/enumclass.hpp
src/EqualsTrait.hpp
src/fileutils.cpp
src/fileutils.hpp
src/format.cpp
src/format.hpp
src/Frustum.cpp
src/Frustum.hpp
src/g3derror.hpp
src/g3dfnmatch.cpp
src/g3dfnmatch.hpp
src/G3DGameUnits.hpp
src/g3dmath.cpp
src/g3dmath.hpp
src/GCamera.cpp
src/GCamera.hpp
src/GImage_bayer.cpp
src/GImage_bmp.cpp
src/GImage_jpeg.cpp
src/GImage_jxl.cpp
src/GImage_png.cpp
src/GImage_tga.cpp
src/GImage.cpp
src/GImage.hpp
src/GLight.cpp
src/GLight.hpp
src/HandleType.hpp
src/HashTrait.hpp
src/HitTest.cpp
src/HitTest.hpp
src/Image1.hpp
src/LightingParameters.cpp
src/LightingParameters.hpp
src/Line.cpp
src/Line.hpp
src/LineSegment.cpp
src/LineSegment.hpp
src/Map2D.hpp
src/Matrix2.hpp
src/Matrix3.cpp
src/Matrix3.hpp
src/Matrix4.cpp
src/Matrix4.hpp
src/MemoryManager.cpp
src/MemoryManager.hpp
src/MeshAlg.hpp
src/MeshBuilder.hpp
src/ParseError.hpp
src/PhysicsFrame.cpp
src/PhysicsFrame.hpp
src/Plane.cpp
src/Plane.hpp
src/platform.hpp
src/PositionTrait.hpp
src/Quat.cpp
src/Quat.hpp
src/Random.cpp
src/Random.hpp
src/Ray.cpp
src/Ray.hpp
src/RbxCamera.cpp
src/RbxCamera.hpp
src/RbxRay.cpp
src/RbxRay.hpp
src/RbxTime.hpp
src/Rect2D.hpp
src/Set.hpp
src/SmallArray.hpp
src/Sphere.cpp
src/Sphere.hpp
src/spline.hpp
src/stringutils.cpp
src/stringutils.hpp
src/System.cpp
src/System.hpp
src/Table.hpp
src/Triangle.cpp
src/Triangle.hpp
src/uint128.cpp
src/uint128.hpp
src/units.hpp
src/UprightFrame.cpp
src/UprightFrame.hpp
src/Vector2.cpp
src/Vector2.hpp
src/Vector2int16.cpp
src/Vector2int16.hpp
src/Vector3.cpp
src/Vector3.hpp
src/Vector3int16.cpp
src/Vector3int16.hpp
src/Vector3int32.hpp
src/Vector4.cpp
src/Vector4.hpp
src/Vector4int8.hpp
src/vectorMath.hpp
src/WrapMode.hpp
)
target_sources(3D PRIVATE ${SOURCES})
target_include_directories(3D
PUBLIC
src
PRIVATE
${THIRD_PARTY_DIR}/BulletPhysics/src
${ENGINE_DIR}/app/src
${ENGINE_DIR}/core/src
${ENGINE_DIR}/gfx/src
)
target_link_libraries(3D $<TARGET_OBJECTS:Core>)