Aya === 0. Overview 1. Documentation 1.1. Overall documentation 1.2. Project structure 2. Noteworthy changes 0. Overview ----------- Aya is a robust, customizable, and otherwise heavily modified fork of the Roblox client codebase which was leaked to the public internet around March 2016. Relative to the original codebase, Aya contains numerous improvements, enhancements, and other features, all of which are listed in the CHANGELOG. Aya was created with the aspiration to foster positive change and further innovation in the legacy Roblox community. It is our hope that every use of Aya aligns with this vision. Please read all the provided documentation files to get a full grasp on how to use Aya. This file contains a glossary of all relevant information, whereas INSTALL contains information how to fully set up and use Aya. You should definitely read LICENSE, as it describes the relevant terms for using Aya, as well as key legal information you need to know if you choose to use Aya. 1. Documentation ---------------- 1.1. Overall documentation README.txt This file docs/API.md Aya custom API reference docs/INSTALL.md Installation/compile instructions for Aya docs/CHANGELOG.md Full list of changes from the original 2016 Roblox source code 1.2. Project structure client Implements the Aya game, delivered to end-users client/app Universal Svelte app UI for Player/Studio/Server client/core Foundational code used across the client apps client/player Aya Player, used to connect to multiplayer games client/studio Aya Studio, used to edit and test levels client/server Aya Server, used to host multiplayer game sessions client/web-helper Aya CEF integration client/thumbnail-helper Call with regsvr32 on Windows for .ayal thumbnails in the Windows File Explorer client/updater Aya auto-updater for instances engine The underlying engine that the client applications rely on. This is a heavily modified version of the Roblox game engine source code leak, dated 3/16/2016 engine/app The heart of the engine engine/core Fundamental components used throughout the engine engine/gfx 3D rendering engine/network Multiplayer component of the game engine docs Documentation on how to use and install Aya resources Static resources such as images that are used in Aya third-party Third party dependencies accessible as Git submodules 1. Noteworthy changes --------------------- Aya contains many significant changes relative to the original codebase. Here is a list of some of the more noteworthy ones that are important to know when using Aya. - Most of Roblox's anti-cheat measures have been removed or stripped out of the codebase entirely, including: * The real-time program memory checker (NetPmc) as well as the golden hash checker. The justification for this is because it is too difficult to port to non-x86 Windows systems as a lot of the functionality relies on fundamental properties of the Microsoft Visual C++ compiler and the PE file structure. * VMProtect integration has been removed entirely. Unlike other proprietary libraries, there is no alternative put in its place. However, you may want to tackle obfuscating code during the compilation stage with projects such as obfuscated-llvm so that the control flow of the application is obfuscated to the point that it is near-impossible for malicious actors to exploit. - All proprietary or otherwise closed-source dependencies have been removed entirely and replaced with open source alternatives. - The client applications have been almost entirely rewritten with the goal of being as lightweight as possible as well as having equivalent functionality across all platforms (in particular, Windows and Linux). - All dependencies have been updated to their newest versions.