#ifdef CLASSIC #include "slate.hlsl" #else #define CFG_TEXTURE_TILING 1 #define CFG_DIFFUSE_SCALE 1 #define CFG_SPECULAR_SCALE 1.0 #define CFG_GLOSS_SCALE 128 #define CFG_REFLECTION_SCALE 0.2 #define CFG_NORMAL_SHADOW_SCALE 0.1 #define CFG_SPECULAR_LOD 0.7 #define CFG_GLOSS_LOD 54 #define CFG_NORMAL_DETAIL_TILING 0 #define CFG_NORMAL_DETAIL_SCALE 0 #define CFG_FAR_TILING 0 #define CFG_FAR_DIFFUSE_CUTOFF 0 #define CFG_FAR_NORMAL_CUTOFF 0 #define CFG_FAR_SPECULAR_CUTOFF 0 #define CFG_OPT_NORMAL_CONST #include "material.hlsl" #endif