--[[ Filename: ReportAbuseMenu.lua Written by: jeditkacheff Version 1.0 Description: Takes care of the report abuse page in Settings Menu --]] -------------- SERVICES -------------- local CoreGui = game:GetService("CoreGui") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local GuiService = game:GetService("GuiService") local PlayersService = game:GetService("Players") ----------- UTILITIES -------------- local utility = require(RobloxGui.Modules.Utility) ------------ CONSTANTS ------------------- local ABUSE_TYPES_PLAYER = { "Swearing", "Inappropriate Username", "Bullying", "Scamming", "Dating", "Cheating/Exploiting", "Personal Question", "Offsite Links", } local ABUSE_TYPES_GAME = { "Inappropriate Content", "Bad Model or Script", "Offsite Link", } local DEFAULT_ABUSE_DESC_TEXT = " Short Description (Optional)" if utility:IsSmallTouchScreen() then DEFAULT_ABUSE_DESC_TEXT = " (Optional)" end ------------ VARIABLES ------------------- local PageInstance = nil ----------- CLASS DECLARATION -------------- local function Initialize() local settingsPageFactory = require(RobloxGui.Modules.SettingsPageFactory) local this = settingsPageFactory:CreateNewPage() local playerNames = {} local nameToRbxPlayer = {} function this:GetPlayerFromIndex(index) local playerName = playerNames[index] if playerName then return nameToRbxPlayer[nameToRbxPlayer] end return nil end function this:UpdatePlayerDropDown() playerNames = {} nameToRbxPlayer = {} local players = PlayersService:GetPlayers() local index = 1 for i = 1, #players do local player = players[i] if player ~= PlayersService.LocalPlayer and player.UserId > 0 then playerNames[index] = player.Name nameToRbxPlayer[player.Name] = player index = index + 1 end end this.WhichPlayerMode:UpdateDropDownList(playerNames) if index == 1 then this.GameOrPlayerMode:SetSelectionIndex(1) this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME) end this.WhichPlayerMode:SetInteractable(index > 1 and this.GameOrPlayerMode.CurrentIndex ~= 1) this.GameOrPlayerMode:SetInteractable(index > 1) end ------ TAB CUSTOMIZATION ------- this.TabHeader.Name = "ReportAbuseTab" this.TabHeader.Icon.Image = "ayaasset://textures/ui/Settings/MenuBarIcons/ReportAbuseTab.png" if utility:IsSmallTouchScreen() then this.TabHeader.Icon.Size = UDim2.new(0,27,0,32) this.TabHeader.Size = UDim2.new(0,120,1,0) else this.TabHeader.Size = UDim2.new(0,150,1,0) this.TabHeader.Icon.Size = UDim2.new(0,36,0,43) end this.TabHeader.Icon.Position = UDim2.new(this.TabHeader.Icon.Position.X.Scale, this.TabHeader.Icon.Position.X.Offset + 10, 0.5,-this.TabHeader.Icon.Size.Y.Offset/2) this.TabHeader.Icon.Title.Text = "Report" ------ PAGE CUSTOMIZATION ------- this.Page.Name = "ReportAbusePage" -- need to override this function from SettingsPageFactory -- DropDown menus require hub to to be set when they are initialized function this:SetHub(newHubRef) this.HubRef = newHubRef if utility:IsSmallTouchScreen() then this.GameOrPlayerFrame, this.GameOrPlayerLabel, this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1) else this.GameOrPlayerFrame, this.GameOrPlayerLabel, this.GameOrPlayerMode = utility:AddNewRow(this, "Game or Player?", "Selector", {"Game", "Player"}, 1, 3) end this.WhichPlayerFrame, this.WhichPlayerLabel, this.WhichPlayerMode = utility:AddNewRow(this, "Which Player?", "DropDown", {"update me"}) this.WhichPlayerMode:SetInteractable(false) this.WhichPlayerLabel.ZIndex = 1 this.TypeOfAbuseFrame, this.TypeOfAbuseLabel, this.TypeOfAbuseMode = utility:AddNewRow(this, "Type Of Abuse", "DropDown", ABUSE_TYPES_GAME) if utility:IsSmallTouchScreen() then this.AbuseDescriptionFrame, this.AbuseDescriptionLabel, this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil) else this.AbuseDescriptionFrame, this.AbuseDescriptionLabel, this.AbuseDescription = utility:AddNewRow(this, DEFAULT_ABUSE_DESC_TEXT, "TextBox", nil, nil, 5) end if utility:IsSmallTouchScreen() then this.AbuseDescription.Selection.Size = UDim2.new(0, 290, 0, 30) this.AbuseDescription.Selection.Position = UDim2.new(1,-345,this.AbuseDescription.Selection.Position.Y.Scale, this.AbuseDescription.Selection.Position.Y.Offset) this.AbuseDescriptionLabel = this.TypeOfAbuseLabel:clone() this.AbuseDescriptionLabel.Text = "Abuse Description" this.AbuseDescriptionLabel.Position = UDim2.new(this.AbuseDescriptionLabel.Position.X.Scale, this.AbuseDescriptionLabel.Position.X.Offset, 0,50) this.AbuseDescriptionLabel.Parent = this.Page end local SelectionOverrideObject = utility:Create'ImageLabel' { Image = "", BackgroundTransparency = 1 }; local submitButton, submitText = nil, nil local function makeSubmitButtonActive() submitButton.ZIndex = 2 submitButton.Selectable = true submitText.ZIndex = 2 end local function makeSubmitButtonInactive() submitButton.ZIndex = 1 submitButton.Selectable = false submitText.ZIndex = 1 end local function updateAbuseDropDown() this.WhichPlayerMode:ResetSelectionIndex() this.TypeOfAbuseMode:ResetSelectionIndex() if this.GameOrPlayerMode.CurrentIndex == 1 then this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_GAME) this.WhichPlayerMode:SetInteractable(false) this.WhichPlayerLabel.ZIndex = 1 this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.TypeOfAbuseMode.DropDownFrame else this.TypeOfAbuseMode:UpdateDropDownList(ABUSE_TYPES_PLAYER) this.WhichPlayerMode:SetInteractable(true) this.WhichPlayerLabel.ZIndex = 2 this.GameOrPlayerMode.SelectorFrame.NextSelectionDown = this.WhichPlayerMode.DropDownFrame end makeSubmitButtonInactive() end local function cleanupReportAbuseMenu() updateAbuseDropDown() this.AbuseDescription.Selection.Text = DEFAULT_ABUSE_DESC_TEXT this.HubRef:SetVisibility(false, true) end local function onReportSubmitted() local abuseReason = nil if this.GameOrPlayerMode.CurrentIndex == 2 then abuseReason = ABUSE_TYPES_PLAYER[this.TypeOfAbuseMode.CurrentIndex] local currentAbusingPlayer = this:GetPlayerFromIndex(this.WhichPlayerMode.CurrentIndex) if currentAbusingPlayer and abuseReason then spawn(function() game.Players:ReportAbuse(currentAbusingPlayer, abuseReason, this.AbuseDescription.Selection.Text) end) end else abuseReason = ABUSE_TYPES_GAME[this.TypeOfAbuseMode.CurrentIndex] if abuseReason then spawn(function() game.Players:ReportAbuse(nil, abuseReason, this.AbuseDescription.Selection.Text) end) end end if abuseReason then local alertText = "Thanks for your report! Our moderators will review the chat logs and evaluate what happened." if abuseReason == 'Cheating/Exploiting' then alertText = "Thanks for your report! We've recorded your report for evaluation." elseif abuseReason == 'Inappropriate Username' then alertText = "Thanks for your report! Our moderators will evaluate the username." elseif abuseReason == "Bad Model or Script" or abuseReason == "Inappropriate Content" or abuseReason == "Offsite Link" or abuseReason == "Offsite Links" then alertText = "Thanks for your report! Our moderators will review the place and make a determination." end utility:ShowAlert(alertText, "Ok", this.HubRef, cleanupReportAbuseMenu) this.LastSelectedObject = nil end end submitButton, submitText = utility:MakeStyledButton("SubmitButton", "Submit", UDim2.new(0,198,0,50), onReportSubmitted, this) if utility:IsSmallTouchScreen() then submitButton.Position = UDim2.new(1,-220,1,5) else submitButton.Position = UDim2.new(1,-194,1,5) end submitButton.Selectable = false submitButton.ZIndex = 1 submitText.ZIndex = 1 submitButton.Parent = this.AbuseDescription.Selection local function playerSelectionChanged(newIndex) if newIndex ~= nil and this.TypeOfAbuseMode:GetSelectedIndex() ~= nil then makeSubmitButtonActive() else makeSubmitButtonInactive() end end this.WhichPlayerMode.IndexChanged:connect(playerSelectionChanged) local function typeOfAbuseChanged(newIndex) if newIndex ~= nil then if this.GameOrPlayerMode.CurrentIndex == 1 or this.WhichPlayerMode:GetSelectedIndex() ~= nil then makeSubmitButtonActive() else makeSubmitButtonInactive() end else makeSubmitButtonInactive() end end this.TypeOfAbuseMode.IndexChanged:connect(typeOfAbuseChanged) this.GameOrPlayerMode.IndexChanged:connect(updateAbuseDropDown) this:AddRow(nil, nil, this.AbuseDescription) this.Page.Size = UDim2.new(1,0,0,submitButton.AbsolutePosition.Y + submitButton.AbsoluteSize.Y) end return this end ----------- Public Facing API Additions -------------- do PageInstance = Initialize() PageInstance.Displayed.Event:connect(function() PageInstance:UpdatePlayerDropDown() end) end return PageInstance