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/**
@file Vector3int32.h
@maintainer Morgan McGuire, matrix@brown.edu
@created 2008-07-01
@edited 2008-07-01
Copyright 2000-2009, Morgan McGuire.
All rights reserved.
*/
#ifndef VECTOR3INT32_H
#define VECTOR3INT32_H
#include "platform.hpp"
#include "g3dmath.hpp"
#include "HashTrait.hpp"
namespace G3D
{
/**
\ Vector3int32
A Vector3 that packs its fields into uint32s.
*/
G3D_BEGIN_PACKED_CLASS(4)
class Vector3int32
{
private:
// Hidden operators
bool operator<(const Vector3int32&) const;
bool operator>(const Vector3int32&) const;
bool operator<=(const Vector3int32&) const;
bool operator>=(const Vector3int32&) const;
public:
G3D::int32 x;
G3D::int32 y;
G3D::int32 z;
Vector3int32()
: x(0)
, y(0)
, z(0)
{
}
Vector3int32(int _x, int _y, int _z)
: x(_x)
, y(_y)
, z(_z)
{
}
Vector3int32(const class Vector3int16& v);
Vector3int32(const class Vector3& v);
inline G3D::int32& operator[](int i)
{
debugAssert(i <= 2);
return ((G3D::int32*)this)[i];
}
inline const G3D::int32& operator[](int i) const
{
debugAssert(i <= 2);
return ((G3D::int32*)this)[i];
}
inline Vector3int32 operator+(const Vector3int32& other) const
{
return Vector3int32(x + other.x, y + other.y, z + other.z);
}
inline Vector3int32 operator-(const Vector3int32& other) const
{
return Vector3int32(x - other.x, y - other.y, z - other.z);
}
inline Vector3int32 operator*(const Vector3int32& other) const
{
return Vector3int32(x * other.x, y * other.y, z * other.z);
}
inline Vector3int32 operator*(const int s) const
{
return Vector3int32(x * s, y * s, z * s);
}
inline Vector3int32& operator+=(const Vector3int32& other)
{
x += other.x;
y += other.y;
z += other.y;
return *this;
}
inline Vector3int32& operator-=(const Vector3int32& other)
{
x -= other.x;
y -= other.y;
z -= other.z;
return *this;
}
inline Vector3int32& operator*=(const Vector3int32& other)
{
x *= other.x;
y *= other.y;
z *= other.z;
return *this;
}
inline bool operator==(const Vector3int32& rkVector) const
{
return (x == rkVector.x && y == rkVector.y && z == rkVector.z);
}
inline bool operator!=(const Vector3int32& rkVector) const
{
return (x != rkVector.x || y != rkVector.y || z != rkVector.z);
}
Vector3int32 max(const Vector3int32& v) const
{
return Vector3int32(iMax(x, v.x), iMax(y, v.y), iMax(z, v.z));
}
Vector3int32 min(const Vector3int32& v) const
{
return Vector3int32(iMin(x, v.x), iMin(y, v.y), iMin(z, v.z));
}
std::string toString() const;
} G3D_END_PACKED_CLASS(4)
} // namespace G3D
template<>
struct HashTrait<G3D::Vector3int32>
{
static size_t hashCode(const G3D::Vector3int32& key)
{
// Mask for the top bit of a uint32
const G3D::uint32 top = (1UL << 31);
// Mask for the bottom 10 bits of a uint32
const G3D::uint32 bot = 0x000003FF;
return static_cast<size_t>(
((key.x & top) | ((key.y & top) >> 1) | ((key.z & top) >> 2)) | (((key.x & bot) << 19) ^ ((key.y & bot) << 10) ^ (key.z & bot)));
}
};
#endif