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68
engine/3d/src/G3DDebug.hpp
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68
engine/3d/src/G3DDebug.hpp
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/**
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@file debug.h
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@maintainer Morgan McGuire, http://graphics.cs.williams.edu
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@created 2001-08-26
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@edited 2006-02-16
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Copyright 2000-2006, Morgan McGuire.
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All rights reserved.
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*/
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#ifndef G3D_DEBUG_H
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#define G3D_DEBUG_H
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#include "platform.hpp"
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#ifdef _MSC_VER
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#include <crtdbg.h>
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#endif
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#include "debugPrintf.hpp"
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#include "debugAssert.hpp"
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namespace G3D
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{
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#ifdef _MSC_VER
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// Turn off 64-bit warnings
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#pragma warning(push)
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#pragma warning(disable : 4312)
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#pragma warning(disable : 4267)
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#pragma warning(disable : 4311)
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#endif
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/**
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Useful for debugging purposes.
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*/
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inline bool isValidHeapPointer(const void* x)
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{
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#ifdef _MSC_VER
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return (x != (void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee);
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#else
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return x != NULL;
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#endif
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}
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/**
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Returns true if the pointer is likely to be
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a valid pointer (instead of an arbitrary number).
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Useful for debugging purposes.
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*/
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inline bool isValidPointer(const void* x)
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{
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#ifdef _MSC_VER
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return x != ((void*)0xcccccccc) && (x != (void*)0xdeadbeef) && (x != (void*)0xfeeefeee);
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#else
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return x != NULL;
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#endif
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}
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#ifdef _MSC_VER
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#pragma warning(pop)
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#endif
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} // namespace G3D
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#endif
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