forked from aya/aya
Initial commit
This commit is contained in:
213
client/studio/src/AutoSaveDialog.cpp
Normal file
213
client/studio/src/AutoSaveDialog.cpp
Normal file
@@ -0,0 +1,213 @@
|
||||
|
||||
#include "AutoSaveDialog.hpp"
|
||||
|
||||
// Qt Headers
|
||||
#include <QSettings>
|
||||
#include <QDir>
|
||||
#include <QFileDialog>
|
||||
#include <QMessageBox>
|
||||
|
||||
// Roblox Studio Headers
|
||||
#include "AuthoringSettings.hpp"
|
||||
#include "RobloxDocManager.hpp"
|
||||
#include "UpdateUIManager.hpp"
|
||||
#include "RobloxMainWindow.hpp"
|
||||
#include "RobloxIDEDoc.hpp"
|
||||
#include "RobloxApplicationManager.hpp"
|
||||
|
||||
LOGVARIABLE(AutoSave, 0)
|
||||
|
||||
AutoSaveDialog::AutoSaveDialog(QWidget* Parent)
|
||||
: QDialog(Parent, Qt::WindowTitleHint | Qt::WindowSystemMenuHint)
|
||||
{
|
||||
setAttribute(Qt::WA_DeleteOnClose, false);
|
||||
|
||||
m_UI.setupUi(this);
|
||||
this->setStyleSheet("background-color: white;");
|
||||
|
||||
#ifdef Q_WS_WIN32
|
||||
|
||||
QString text =
|
||||
tr("<font size=4><b>An auto-save recovery file was detected!</b></font><br><br>"
|
||||
"This means that " AYA_PROJECT_NAME " Studio was not shut down properly and <u><i>may not have saved your data</i></u>!<br><br>"
|
||||
"Do you want to load the auto-save recovery file?<br>"
|
||||
"<ul>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Open</i></b></font> will open the file. You can choose which file to load if there is more than one "
|
||||
" recovery file. Once an auto-save is loaded, it will not be deleted until the file is re-saved "
|
||||
" with a different filename.<br>"
|
||||
" </li>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Ignore</i></b></font> will continue and leave the files alone. However, the next time " AYA_PROJECT_NAME " Studio "
|
||||
" is run, this message box will pop up again.<br>"
|
||||
" </li>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Delete</i></b></font> will ask to delete all auto-save files.<br>"
|
||||
" </li>"
|
||||
"</ul>"
|
||||
"<br><br>");
|
||||
|
||||
#else
|
||||
|
||||
QString text =
|
||||
tr("<font size=3><font size=4><b>An auto-save recovery file was detected!</b></font><br><br>"
|
||||
"This means that " AYA_PROJECT_NAME " Studio was not shut down properly and <u><i>may not have saved your data</i></u>!<br><br>"
|
||||
"Do you want to load the auto-save recovery file?<br>"
|
||||
"<ul>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Open</i></b></font> will open the file. You can choose which file to load if there is more than one "
|
||||
" recovery file. Once an auto-save is loaded, it will not be deleted until the file is re-saved "
|
||||
" with a different filename.<br>"
|
||||
" </li>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Ignore</i></b></font> will continue and leave the files alone. However, the next time " AYA_PROJECT_NAME " Studio "
|
||||
" is run, this message box will pop up again.<br>"
|
||||
" </li>"
|
||||
" <li>"
|
||||
" <font size=4><b><i>Delete</i></b></font> will ask to delete all auto-save files.<br>"
|
||||
" </li>"
|
||||
"</ul>"
|
||||
"<br><br></font>");
|
||||
|
||||
#endif
|
||||
|
||||
m_UI.label->setText(text);
|
||||
|
||||
connect(m_UI.openButton, SIGNAL(clicked()), this, SLOT(onOpen()));
|
||||
connect(m_UI.ignoreButton, SIGNAL(clicked()), this, SLOT(onIgnore()));
|
||||
connect(m_UI.deleteButton, SIGNAL(clicked()), this, SLOT(onDelete()));
|
||||
}
|
||||
|
||||
AutoSaveDialog::~AutoSaveDialog() {}
|
||||
|
||||
/**
|
||||
* Checks to see if there are any auto-save files.
|
||||
*/
|
||||
bool AutoSaveDialog::checkForAutoSaveFiles()
|
||||
{
|
||||
// don't show if we've loaded a place
|
||||
if (RobloxDocManager::Instance().getPlayDoc())
|
||||
return false;
|
||||
|
||||
// don't check for auto-saves if there are other instances running
|
||||
if (RobloxApplicationManager::instance().getApplicationCount() != 1)
|
||||
return false;
|
||||
|
||||
return !getFileList().empty();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the list of auto-save files in the auto-save directory.
|
||||
* Filters out files that do not have "_autosave_" in their name.
|
||||
*/
|
||||
QStringList AutoSaveDialog::getFileList()
|
||||
{
|
||||
QStringList list;
|
||||
|
||||
FASTLOGS(FLog::AutoSave, "Getting list of AutoSave files in dir %s", AuthoringSettings::singleton().autoSaveDir.absolutePath().toStdString());
|
||||
|
||||
const QDir dir(AuthoringSettings::singleton().autoSaveDir);
|
||||
const QStringList entries = dir.entryList(QStringList() << "*.rbxl");
|
||||
if (entries.empty())
|
||||
return list;
|
||||
|
||||
for (int i = 0; i < entries.size(); i++)
|
||||
{
|
||||
FASTLOGS(FLog::AutoSave, "Found file %s", entries[i].toStdString());
|
||||
if (entries[i].contains("_AUTOSAVE_", Qt::CaseInsensitive))
|
||||
{
|
||||
FASTLOG(FLog::AutoSave, "Pattern matches, add to list");
|
||||
list.append(entries[i]);
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for closing the dialog.
|
||||
* Calls onIgnore().
|
||||
*/
|
||||
void AutoSaveDialog::closeEvent(QCloseEvent* event)
|
||||
{
|
||||
QDialog::closeEvent(event);
|
||||
onIgnore();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for user clicking the open button.
|
||||
* Attempts to open the file if there is just one file or pops a file open
|
||||
* dialog if there are more. Failing to open the file will delete the file.
|
||||
*/
|
||||
void AutoSaveDialog::onOpen()
|
||||
{
|
||||
const QDir dir(AuthoringSettings::singleton().autoSaveDir);
|
||||
const QStringList entries = getFileList();
|
||||
|
||||
QString fileName;
|
||||
|
||||
if (entries.size() == 1)
|
||||
{
|
||||
// if only one file, try to load it
|
||||
fileName = dir.filePath(entries[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
fileName = QFileDialog::getOpenFileName(this, tr("Open Roblox File"), dir.absolutePath(), tr("Roblox Places Files (*.rbxl)"));
|
||||
}
|
||||
|
||||
FASTLOGS(FLog::AutoSave, "AutoSave open: file %s", fileName.toStdString());
|
||||
|
||||
if (!fileName.isEmpty())
|
||||
{
|
||||
accept();
|
||||
|
||||
bool openResult = UpdateUIManager::Instance().getMainWindow().handleFileOpen(fileName, IRobloxDoc::IDE);
|
||||
if (openResult)
|
||||
{
|
||||
FASTLOG(FLog::AutoSave, "File opened successfully");
|
||||
RobloxDocManager::Instance().getPlayDoc()->setAutoSaveLoad();
|
||||
}
|
||||
else
|
||||
{
|
||||
FASTLOG(FLog::AutoSave, "Bad file, remove");
|
||||
// kill the bad file, it's useless to us
|
||||
QFile::remove(fileName);
|
||||
if (!getFileList().empty())
|
||||
reject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for user clicking the ignore button.
|
||||
* Exits the dialog.
|
||||
*/
|
||||
void AutoSaveDialog::onIgnore()
|
||||
{
|
||||
FASTLOG(FLog::AutoSave, "AutoSave ignore");
|
||||
accept();
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for user clicking the delete button.
|
||||
* Deletes all files after confirmation.
|
||||
*/
|
||||
void AutoSaveDialog::onDelete()
|
||||
{
|
||||
FASTLOG(FLog::AutoSave, "AutoSave delete");
|
||||
const QDir dir(AuthoringSettings::singleton().autoSaveDir);
|
||||
const QStringList entries = getFileList();
|
||||
const QString confirmMessage = QString(tr("Do you want to delete all auto-save files? There are %1 file(s).")).arg(entries.size());
|
||||
const int confirmationResult = QMessageBox::question(this, tr("Confirm Auto-Save Delete"), confirmMessage, QMessageBox::Yes | QMessageBox::No);
|
||||
|
||||
if (confirmationResult == QMessageBox::Yes)
|
||||
{
|
||||
for (int i = 0; i < entries.size(); ++i)
|
||||
{
|
||||
FASTLOGS(FLog::AutoSave, "Removing %s", entries[i].toStdString());
|
||||
QFile::remove(dir.filePath(entries[i]));
|
||||
}
|
||||
accept();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user