forked from aya/aya
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25
client/common/shaders/source/sand.hlsl
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25
client/common/shaders/source/sand.hlsl
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#ifdef CLASSIC
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#include "concrete.hlsl"
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#else
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#define CFG_TEXTURE_TILING 1
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#define CFG_DIFFUSE_SCALE 1
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#define CFG_SPECULAR_SCALE 0.4
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#define CFG_GLOSS_SCALE 32
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#define CFG_REFLECTION_SCALE 0
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#define CFG_NORMAL_SHADOW_SCALE 0
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#define CFG_SPECULAR_LOD 0.07
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#define CFG_GLOSS_LOD 6
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#define CFG_NORMAL_DETAIL_TILING 0
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#define CFG_NORMAL_DETAIL_SCALE 0
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#define CFG_FAR_TILING 0
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#define CFG_FAR_DIFFUSE_CUTOFF 0
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#define CFG_FAR_NORMAL_CUTOFF 0
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#define CFG_FAR_SPECULAR_CUTOFF 0
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#include "material.hlsl"
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#endif
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