forked from aya/aya
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25
client/common/shaders/source/metal.hlsl
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25
client/common/shaders/source/metal.hlsl
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#ifdef CLASSIC
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#include "smoothplastic.hlsl"
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#else
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#define CFG_TEXTURE_TILING 1
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#define CFG_DIFFUSE_SCALE 1
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#define CFG_SPECULAR_SCALE 2
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#define CFG_GLOSS_SCALE 256
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#define CFG_REFLECTION_SCALE 0
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#define CFG_NORMAL_SHADOW_SCALE 0.3
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#define CFG_SPECULAR_LOD 0.8
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#define CFG_GLOSS_LOD 120
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#define CFG_NORMAL_DETAIL_TILING 0
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#define CFG_NORMAL_DETAIL_SCALE 0
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#define CFG_FAR_TILING 0.25
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#define CFG_FAR_DIFFUSE_CUTOFF 0
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#define CFG_FAR_NORMAL_CUTOFF 0
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#define CFG_FAR_SPECULAR_CUTOFF 0.75
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#include "material.hlsl"
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#endif
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