forked from aya/aya
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28
client/common/shaders/bgfx_source/varying.def.sc
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28
client/common/shaders/bgfx_source/varying.def.sc
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vec3 v_pos : TEXCOORD0;
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vec3 v_worldPos : TEXCOORD1;
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vec4 v_texcoord0 : TEXCOORD2;
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vec4 v_texcoord1 : TEXCOORD3;
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vec4 v_color0 : COLOR0;
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vec3 v_normal : NORMAL;
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vec3 v_tangent : TANGENT;
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vec4 v_lightpos_fog : TEXCOORD4;
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vec4 v_view_depth : TEXCOORD5;
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vec3 v_poslightspace : TEXCOORD6;
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vec4 v_edgedist : TEXCOORD7;
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float v_reflection : TEXCOORD8;
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vec3 v_position : TEXCOORD9;
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vec4 v_start : TEXCOORD10;
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vec4 v_end : TEXCOORD11;
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vec4 v_centerRadius : TEXCOORD12;
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vec4 v_color1 : COLOR1;
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vec2 v_texcoord2 : TEXCOORD13;
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vec3 a_position : POSITION;
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vec3 a_normal : NORMAL;
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vec4 a_color0 : COLOR0;
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vec4 a_color1 : COLOR1;
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vec4 a_texcoord0 : TEXCOORD0;
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vec4 a_texcoord1 : TEXCOORD1;
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vec3 a_tangent : TEXCOORD2;
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vec4 a_texcoord2 : TEXCOORD3;
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vec4 a_texcoord3 : TEXCOORD4;
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