forked from aya/aya
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21
client/common/shaders/bgfx_source/grass.sc
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21
client/common/shaders/bgfx_source/grass.sc
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#define CFG_TEXTURE_TILING 4.0
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#define CFG_DIFFUSE_SCALE 1.0
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#define CFG_SPECULAR_SCALE 1.0
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#define CFG_GLOSS_SCALE 32.0
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#define CFG_REFLECTION_SCALE 0.0
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#define CFG_NORMAL_SHADOW_SCALE 0.1
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#define CFG_SPECULAR_LOD 0.8
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#define CFG_GLOSS_LOD 20.0
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#define CFG_NORMAL_DETAIL_TILING 0.0
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#define CFG_NORMAL_DETAIL_SCALE 0.0
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#define CFG_FAR_TILING 0.5
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#define CFG_FAR_DIFFUSE_CUTOFF 0.5
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#define CFG_FAR_NORMAL_CUTOFF 0.5
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#define CFG_FAR_SPECULAR_CUTOFF 0.5
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#include "material.sc"
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