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2025-12-17 16:47:48 +00:00
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--[[
// Filename: ServerStarterScript.lua
// Version: 1.0
// Description: Server core script that handles core script server side logic.
]]--
-- Prevent server script from running in Studio when not in run mode
local runService = nil
while runService == nil or not runService:IsRunning() do
wait(0.1)
runService = game:GetService('RunService')
end
--[[ Services ]]--
local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
local ScriptContext = game:GetService('ScriptContext')
--[[ Fast Flags ]]--
local serverFollowersSuccess, serverFollowersEnabled = pcall(function() return settings():GetFFlag("UserServerFollowers") end)
local IsServerFollowers = serverFollowersSuccess and serverFollowersEnabled
local RemoteEvent_NewFollower = nil
--[[ Add Server CoreScript ]]--
-- TODO: FFlag check
if IsServerFollowers then
ScriptContext:AddCoreScriptLocal("ServerCoreScripts/SocialScript", script.Parent)
else
-- above script will create this now
RemoteEvent_NewFollower = Instance.new('RemoteEvent')
RemoteEvent_NewFollower.Name = "NewFollower"
RemoteEvent_NewFollower.Parent = RobloxReplicatedStorage
end
--[[ Remote Events ]]--
local RemoteEvent_SetDialogInUse = Instance.new("RemoteEvent")
RemoteEvent_SetDialogInUse.Name = "SetDialogInUse"
RemoteEvent_SetDialogInUse.Parent = RobloxReplicatedStorage
--[[ Event Connections ]]--
-- Params:
-- followerRbxPlayer: player object of the new follower, this is the client who wants to follow another
-- followedRbxPlayer: player object of the person being followed
local function onNewFollower(followerRbxPlayer, followedRbxPlayer)
RemoteEvent_NewFollower:FireClient(followedRbxPlayer, followerRbxPlayer)
end
if RemoteEvent_NewFollower then
RemoteEvent_NewFollower.OnServerEvent:connect(onNewFollower)
end
local function setDialogInUse(player, dialog, value)
if dialog ~= nil then
dialog.InUse = value
end
end
RemoteEvent_SetDialogInUse.OnServerEvent:connect(setDialogInUse)